Metal, energy, and the gui - Page 2

Metal, energy, and the gui

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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Doomweaver
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Joined: 30 Oct 2004, 14:14

Post by Doomweaver »

Could I just ask a question out of curiosity?

How useful is the information displayed in that transparent box? You have a unit selected, does anyone ever look at the information about cost, experience or range?
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Min3mat
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Post by Min3mat »

i always look at the metal cost of buyildings early game
Doomweaver
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Post by Doomweaver »

same, but that's not what I mean. You know when you have a unit selected, and you are looking at ITS cost.
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Min3mat
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Post by Min3mat »

oh no i don't look at that or the range the shift button is damn useful though :D
mongus
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Post by mongus »

i usually watch my units exp.
the metal cost is nice to look at, as it increases with exp.
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Min3mat
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Post by Min3mat »

lol does it! why???!!!!???!!!! :roll:
Doomweaver
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Post by Doomweaver »

"the metal cost is nice to look at, as it increases with exp."
lol that is so retarded :)

Okay, another question (I'm going to suggest sime changes to the GUI, but I need to know how other people play)

Does anyone use the 'Move' or 'Guard' commands (seeing as they are activated by default)
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Delta
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Post by Delta »

Doomweaver wrote:...
Does anyone use the 'Move' or 'Guard' commands (seeing as they are activated by default)
Only the hotkeys G / M, never the buttons
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munch
Posts: 311
Joined: 26 May 2005, 20:00

Stalling

Post by munch »

I agree keeping track of resources is hard and I really like the suggestions everybody is making here - certainly get my vote. Another alternative to indicate the scale of the resource bars is to increase the thickness of the line, so that the area of the bar is always proportional to the amount of resource. So when you start a 1000/1000 resource game you'd have a 1 pixel wide bar. If you add metal storage up to say 10k then you have a 10 pixel wide bar. Hopefully this will give you a visually intuitive way of seeing what's going on? Just a thought. I guess it might end up taking more space up, but resource management is such a key part of the game, I'd gladly give up a few extra pixels just to be able to monitor it better.

In fact if I could vote for a single easy resource management change in the next release, it would be a big flashing sign in the corner of the screen saying "METAL STALLING" or "ENERGY STALLING", perhaps giving a percentage indication of how much more you're using than you're making.

Cheers

Munch
Doomweaver
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Post by Doomweaver »

munch, perhaps a voice saying that would be more useful. (It would be good to move TA:Spring in the direction of sonification!)
Kixxe
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Post by Kixxe »

In fact if I could vote for a single easy resource management change in the next release, it would be a big flashing sign in the corner of the screen saying "METAL STALLING" or "ENERGY STALLING", perhaps giving a percentage indication of how much more you're using than you're making.
This should be implented at the same time as acitive sounds/music. Then a sound That says ''ENERGY STALLING'' or something. And a option to turn it off offcourse.[/code]
Doomweaver
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Post by Doomweaver »

Can anyone produce such a sound? (it's surprisingly difficult to make it sound good) Also, what kind of theme do we want for it? A woman's voice? A deep, demonic one? A cold, emotionless one?
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Delta
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Post by Delta »

munch, perhaps a voice saying that would be more useful.
That would only be extremely annoying
This should be implented at the same time as acitive sounds/music. Then a sound That says ''ENERGY STALLING'' or something. And a option to turn it off offcourse
even with an on-off switch i still think its a bad idea. I dont whant to have to go throu tons of menuchoises to find the little switch to dissable the stallwarning driving me insane every time i have a bunch of metalmakers (using mmAI) constantly dropping my energy to near zero
Doomweaver
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Post by Doomweaver »

We can have it off by default, if people think it would piss people off.
Infact, we can have it so you set exactly how many messages are read out aloud.
i.e.
Resource related (i.e. metal approaching full, you are losing energy rapidly etc.)
Combat Related (i.e. We are under attack, incoming nuclear missile)

etc. and you can tick them on or off.
In fact we can have a voice for guiding n00bs. If they go to build something they are a long way off being able to afford, a voice warns them "Bad Idea, you don't have enough metal to support that" or whatever.
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Delta
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Post by Delta »

That could work...
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munch
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Post by munch »

Doomweaver wrote:.....
In fact we can have a voice for guiding n00bs. If they go to build something they are a long way off being able to afford, a voice warns them "Bad Idea, you don't have enough metal to support that" or whatever.
I think that's an excellent idea. Moving it a step back towards where we are now - it would be handy if the (very useful) units stats displayed in the bottom left of the screen included "metal build drain" and "energy build drain" figures, in addition to the raw metal/energy cost and build time figures. Obviously this would vary depending on what you were building them with. A con-air building an HLT gives a much lower drain than a Fark building the same thing for example! That way you could compare it with your current metal/energy excess income and see if you could afford it right now. I guess you'd need to be able to easily see your excess income for this to be really worthwhile.

Cheers

Munch
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aGorm
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Post by aGorm »

Although
Bad Idea, you don't have enough metal to support that
Has to be the lamest wording ever, it would need somthing cooler.
Just somthing like "Resources will be Exceded" or "More resorses required".

IMO the voice would have to be male and slightly robotised... not over the top. Femail would make it to StarCraft like...

Also it could promt if your not using your energy and metal with a "Power overflow warning" and "metal capacity exceeded"

aGorm
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Min3mat
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Post by Min3mat »

omg someones GOT to do that...the metallic sounds units emit when ordered to do something are fine and dandy (I HATED RA,C&C etc units would talk and REALLY annoy you :evil: ) but warnings on your m/e would be cool! (espicaially so for me... :))
Dakar
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Joined: 10 Apr 2005, 17:23

Post by Dakar »

Doomweaver wrote:We can have it off by default, if people think it would piss people off.
Infact, we can have it so you set exactly how many messages are read out aloud.
i.e.
Resource related (i.e. metal approaching full, you are losing energy rapidly etc.)
Combat Related (i.e. We are under attack, incoming nuclear missile)
I don't think this would be such a great idea.

First of all, it would likely require a large amount of work, and add more bloat to the program. Second, most of the newer people would not know how to activate it, and the more seasoned players would probably know about being under attack/losing energy/full metal before the voice even sounds, so it would be pretty useless.
mongus
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Joined: 15 Apr 2005, 18:52

Post by mongus »

lol.. i really heate that voices telling you not enough resources..
also, it doesnt go much with the resource model of ta, resources are not taken apart for an especific unit being build, they are used while the unit is being build, thats why you can queue 100 kroggis and nothing is telling you "OMG have you become insane??" or something...
also, i dont use sound, it almost BREAKS my headphones (and my ears) when i dgun in fps, or any other big explotion sound.
dont know how, but the sound really gets distortionated.
sound volume controll would be much appreciated.

The resource management must be able to stand visually only.
sounds are a good add on, but we cant deppend on them.
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