Make beamlasers follow the piece they are shot from? - Page 2

Make beamlasers follow the piece they are shot from?

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Re: Make beamlasers follow the piece they are shot from?

Post by FLOZi »

Nemo wrote:http://www.youtube.com/watch?v=qLjBgvISWnw

is this the behavior your're looking for, forb?

I only just got the pun.

Damn you, Nemo.
User avatar
Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Re: Make beamlasers follow the piece they are shot from?

Post by Peet »

Forboding Angel wrote:@nemo, HELL YES O_O

Hao does I?
Spoiler: it involves emit-sfx
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Make beamlasers follow the piece they are shot from?

Post by rattle »

Welcome to last year
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Make beamlasers follow the piece they are shot from?

Post by Forboding Angel »

THere are still significant problems with it.

It does however work much better than just emit sfxing it a singular time.

THe default behavior needs to be fixed.
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: Make beamlasers follow the piece they are shot from?

Post by KDR_11k »

"fixed" in what way?
Post Reply

Return to “Game Development”