Texturing with cs3 - Worth the trouble? - Page 2

Texturing with cs3 - Worth the trouble?

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: Texturing with cs3 - Worth the trouble?

Post by Warlord Zsinj »

Yeah, that's annoying as. I just save incremental files. Sometimes it's kinda nice, because I get to quickly flip between two and compare easily. But my texture directory is now several gigs in size purely because of upspring >_>
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Re: Texturing with cs3 - Worth the trouble?

Post by Snipawolf »

That would be annoying. I just use Wings3d for viewing the unit/texture.

It wouldn't work with my texture names either because I use (unitname)1.png and (unitname)2.png for first/second texture.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Texturing with cs3 - Worth the trouble?

Post by Forboding Angel »

Same here snipa, excpt mine goes

unitname
unitnameglowy
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: Texturing with cs3 - Worth the trouble?

Post by Warlord Zsinj »

tbh when I was watching that video, I got excited because I thought that you would be able to paint directly on to the model with all the photoshop tools, and it automatically applies them to the texture. that would be exciting.
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Tribulexrenamed
Posts: 775
Joined: 22 Apr 2008, 19:06

Re: Texturing with cs3 - Worth the trouble?

Post by Tribulexrenamed »

I thought you could blur actual mesh and empty space, causing a real computer model of a timewarp that could be used ingame!
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