How many people really work on TA Spring ? - Page 2

How many people really work on TA Spring ?

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

Moderator: Moderators

What are you doing for TA Spring ?

Give ideas
10
29%
Core Development
0
No votes
TA Spring Tools (converter, network game GUI...)
1
3%
AI development
3
9%
Arts (textures...)
4
11%
Network code
0
No votes
Units creation
1
3%
Linux port
2
6%
Nothing
12
34%
Only answer to this poll
2
6%
 
Total votes: 35

User avatar
Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

I'm now a official (LOL) RR (Replay Reviewer)
User avatar
Ace07
Posts: 348
Joined: 21 Apr 2005, 20:46

Post by Ace07 »

Well, a lot of the porters don't reach the forum, so I end up being their public relations manager or something. There are at least 3 more people working on the porting effort other than me, they just don't come here anymore. I guess they would rather code like mad or something? :twisted:
lastnico
Posts: 4
Joined: 30 May 2005, 16:10

Post by lastnico »

Thanks everybody to answer this poll.

So for the moment, nobody works on the Core development of TA::Springs. Do you think it's bad or not ?
User avatar
[K.B.] Napalm Cobra
Posts: 1222
Joined: 16 Aug 2004, 06:15

Post by [K.B.] Napalm Cobra »

Its being worked on, but obviously the SY's decided not to vote.
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

AI:: Ace07 :hhmmm public relations management, be sure to count me in.
In terms of AI at darkstars, we've moved onto the coding stage. And I'm pretty sure of who those who voted AI are...... hhmmm I am also an idea giver but I cant vote for 2!
el_muchacho
Posts: 201
Joined: 30 Apr 2005, 01:06

Post by el_muchacho »

lastnico wrote:Thanks everybody to answer this poll.

So for the moment, nobody works on the Core development of TA::Springs. Do you think it's bad or not ?
Just have a look at the CVS and you'll see that SJ is the main developer, and that fnordia helps when bug fixes relate to COB (the interpreter). Actually, Yeha also works on it from time to time, but he is very quiet.
Anyway, I think what requires the most work is arts, and it's where there are most forces, so that's good.
lastnico
Posts: 4
Joined: 30 May 2005, 16:10

Post by lastnico »

OK Well.

I didn't know that Core development was well advanced, so it's fine, go go go the artists !!!
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