thx aaron. Although i already found handy solution to fix it.Atorpy wrote:Hi All,
The problem with the two lines has been fixed in the latest dev build of L3DT Pro. It occurred when using heightmap sizes that are not integer divisible by 64, which was the case with Arttu's 1537x1153 pixel heightmap. These odd sizes are now supported.
Cheerio,
Aaron.
PS: The fault affected both the normals and texture calculations, so you must re-generate the normals, light map and texture to remove the lines.
Progress: My First Map - Ready for betatest !
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- SirArtturi
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- Joined: 23 Jan 2008, 18:29
Re: Progress: My First Map - Ready for betatest !
- SirArtturi
- Posts: 1164
- Joined: 23 Jan 2008, 18:29
Re: Progress: My First Map - Ready for betatest !
probably because of the typemap, types with higher hardness get less deformed by explosions
- SirArtturi
- Posts: 1164
- Joined: 23 Jan 2008, 18:29
Re: Progress: My First Map - Ready for betatest !
that must be... thx...