Progress: My First Map - Ready for betatest ! - Page 2

Progress: My First Map - Ready for betatest !

Discuss maps & map creation - from concept to execution to the ever elusive release.

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SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: Progress: My First Map - Ready for betatest !

Post by SirArtturi »

Atorpy wrote:Hi All,

The problem with the two lines has been fixed in the latest dev build of L3DT Pro. It occurred when using heightmap sizes that are not integer divisible by 64, which was the case with Arttu's 1537x1153 pixel heightmap. These odd sizes are now supported.

Cheerio,
Aaron.

PS: The fault affected both the normals and texture calculations, so you must re-generate the normals, light map and texture to remove the lines.
thx aaron. Although i already found handy solution to fix it.
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SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: Progress: My First Map - Ready for betatest !

Post by SirArtturi »

Hmm i got some really strange problems with new release conserning com explosions and nukes.

Image
Image

Any idea why this happens ?
user
Posts: 452
Joined: 22 Jan 2008, 16:33

Re: Progress: My First Map - Ready for betatest !

Post by user »

probably because of the typemap, types with higher hardness get less deformed by explosions
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SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: Progress: My First Map - Ready for betatest !

Post by SirArtturi »

that must be... thx...
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