is .lua replace .cob in next ver
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- SwiftSpear
- Classic Community Lead
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- Joined: 12 Aug 2005, 09:29
Re: is .lua replace .cob in next ver
If you're just going to dismiss our arguments as unfounded while providing no contrary evidence there's really no point in talking to you Emmanuel. Spring is on valid legal grounds right now, we've done an immense amount of work to ensure it's so, so unless I see valid evidence otherwise I see no reason to regard the arguments. Impassioned opinion doesn't hold up.
Re: is .lua replace .cob in next ver
if someone stoled me that because a desirable quality work :its not :sorry to be so bad..KDR_11k wrote:The most important question is why would anybody steal something emmanuel made?
.me too i have the same problem i found nothing to stole.
..i cant stole the texture and the .3d & .cob are awfull & weapon so pity!(so the sfx but i dont count it for the unit ...)
if i made myself its because i have no other source of good releases
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Re: is .lua replace .cob in next ver
What exactly are you saying argh stole? Provide some evidence...
Re: is .lua replace .cob in next ver
ZOMG Argh stole an idea that noone has ever had before which is why it was only used in thousands of other RTSes before and is used heavily in real-life too. HAY YOU ALL BE STEALIN MAH IDEA TO USE A TANK!
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
Re: is .lua replace .cob in next ver
to actually answer the topic instead of emmanuel's subsequent ranting...
you should learn BOS/COB syntax at the moment, because the fact of the matter is (apart from jK, trepan and one or 2 others) no-one knows how to use the Lua interface to control unit scripting.
compare this to 10 years worth of BOS/COB example code and scripting tutorials, and you can only really come to the conclusion that unless you really know your stuff, or have some specific need to be using Lua (and in emmanuel's case i seriously doubt it) you should be learning BOS.
you should learn BOS/COB syntax at the moment, because the fact of the matter is (apart from jK, trepan and one or 2 others) no-one knows how to use the Lua interface to control unit scripting.
compare this to 10 years worth of BOS/COB example code and scripting tutorials, and you can only really come to the conclusion that unless you really know your stuff, or have some specific need to be using Lua (and in emmanuel's case i seriously doubt it) you should be learning BOS.
Re: is .lua replace .cob in next ver
maybe im so bad that in not need to have ammo and fuel my ground units ?Pressure Line wrote:to actually answer the topic instead of emmanuel's subsequent ranting...
you should learn BOS/COB syntax at the moment, because the fact of the matter is (apart from jK, trepan and one or 2 others) no-one knows how to use the Lua interface to control unit scripting.
compare this to 10 years worth of BOS/COB example code and scripting tutorials, and you can only really come to the conclusion that unless you really know your stuff, or have some specific need to be using Lua (and in emmanuel's case i seriously doubt it) you should be learning BOS.
.cob allow the consumption ,
but not to call a refueller ;
or to go to refuel base...like a plane ,
.its the engine or the .lua rulke that allow the automated moves! isnt ?
have a great hole in my .cob knowelge ,
but i know what is possible or not...
i need lua knowelge for stole the tyranid/chaos/w40k sides (insectors ZERGs) that need nests ,coruption(not instant capture but half sided units),and contagion,,and dropship renetry vehicule for reinforcements
and toxic smoke and sickness and agressiv trees/gaia
- Attachments
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- the chaos and the infestation
- contagion6-300.jpg (52.58 KiB) Viewed 1689 times
Re: is .lua replace .cob in next ver
I've borrowed lots of ideas, like the DoW-style buildings-from-the-sky stuff, etc. So what?ZOMG Argh stole an idea that noone has ever had before which is why it was only used in thousands of other RTSes before and is used heavily in real-life too. HAY YOU ALL BE STEALIN MAH IDEA TO USE A TANK!
It's not illegal to use a concept like a visual animation, unless you're using somebody's Intellectual Property to do so (and in countries with looser interpretations of IP than the USA, it's even harder to get somebody for this).
Emmanuel, there's a huge difference between a concept (i.e., buildings that drop from the sky) and using copyright-protected Intellectual Property (i.e., dropping Space Marines in a Drop Pod). If you don't understand international copyright law, let alone the strict laws of the USA, don't write posts like this, you just look silly, harping about legalities that don't exist.
Moving on, to .COB vs LUA... um, if you want to use LUA and abandon .COB altogether, be my guest. COB operates faster and is flexible for 99% of what you want to do, in terms of run-of-the-mill animation tasks, and you can integrate LuaCOB into your COBs and have LUA do the rest of it very easily, like the stuff I'm already doing in PURE's next version. It's not rocket science.
As for the whole issue of Spring and GPL, I'd say that Spring's core is pretty much free of non-GPL content at this point. Serving as a medium of distribution of content protected by international copyright law, such as the textures and sounds required by OTA mods, is probably not legal, but meh, Atari is not unaware that we exist, so I'm not exactly quaking in my boots, worried that the project is going to be shut down at this point.
The worst thing that could happen is a C&D, and Spring's developers could just remove any way to download non-GPL'd content, be 100% legal, and that'd be the end of it. It's more likely Atari would shut down UF. Which is not really likely, given that nobody is actually trying to develop OTA 2 and threatening Atari's ownership interests. And if anybody was that stupid, nobody here would help them, or have anything to do with them.
Lastly, it hasn't taken 3 years to make PURE

Re: is .lua replace .cob in next ver
real/moral law does matter for me,
i talk about true,
you are a first to release something very boring but really new with that engine allow in 67b...
and im sad to understand that i thinked is true again...about your mod nanobeurk,
none is respecting me ...not my personal but my skills...i know something about the taste of mecawars,
lot of good worker can prob their skill ,your code work your texture are pretty,nobug found in your mod :ok...but why all people prefere be outlaw and play at totalA ???the gameplay is same the others rts :build tanks for win !no its the walkers "fido"peewee"ak" all the defence and the artillery, all this menu and this anim ,
my best time are when i look for the first time the feature in a new mod or a game...but i know a lot of this softwares ,
the number of max unit and the time to get at is really importent and your mod miss to have firework violence;
my unit4 is a message to you the skilled modders:i prefere my little thing to all i ever see before...
i talk about true,
you are a first to release something very boring but really new with that engine allow in 67b...
and im sad to understand that i thinked is true again...about your mod nanobeurk,
none is respecting me ...not my personal but my skills...i know something about the taste of mecawars,
lot of good worker can prob their skill ,your code work your texture are pretty,nobug found in your mod :ok...but why all people prefere be outlaw and play at totalA ???the gameplay is same the others rts :build tanks for win !no its the walkers "fido"peewee"ak" all the defence and the artillery, all this menu and this anim ,
my best time are when i look for the first time the feature in a new mod or a game...but i know a lot of this softwares ,
the number of max unit and the time to get at is really importent and your mod miss to have firework violence;
my unit4 is a message to you the skilled modders:i prefere my little thing to all i ever see before...
Re: is .lua replace .cob in next ver
Newsflash: Not everyone has the same personal preferences as you do.
Re: is .lua replace .cob in next ver
emmanuel is my favorite poster
i support you 100%, emmanuel.
i support you 100%, emmanuel.
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- Posts: 327
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Re: is .lua replace .cob in next ver
"but why all people prefere be outlaw and play at totalA"
Because I own it. Duhh.
Because I own it. Duhh.
Re: is .lua replace .cob in next ver
i know your preference :its that the others agreed in majority!Scikar wrote:Newsflash: Not everyone has the same personal preferences as you do.
same sentence: you suport the popular poster because its the others choiseDragon45 wrote:emmanuel is my favorite poster
i support you 100%, emmanuel.
why you said that ???because i own you !smokingwreckage wrote:"but why all people prefere be outlaw and play at totalA"Because I own it. Duhh.
Re: is .lua replace .cob in next ver
Remember this:
http://video.google.nl/videoplay?docid= ... 1522818645
The most pertinent part is at about 11:30 in.
http://video.google.nl/videoplay?docid= ... 1522818645
The most pertinent part is at about 11:30 in.
Re: is .lua replace .cob in next ver
i cant understand the neglish speaks but the first minute is very...prettyILMTitan wrote:Remember this:
http://video.google.nl/videoplay?docid= ... 1522818645
The most pertinent part is at about 11:30 in.
the title say ..."poisonous people !"


the speakers look same "alkayda"style

- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Re: is .lua replace .cob in next ver
I think he's saying that you make it look like alot of dissent is going on because you post roughly every second post in the thread, but really there is no other poster who has posted in agreeance with you (with the exception of dragon who we don't take seriously about anything anyways)emmanuel wrote:i cant understand the neglish speaks but the first minute is very...prettyILMTitan wrote:Remember this:
http://video.google.nl/videoplay?docid= ... 1522818645
The most pertinent part is at about 11:30 in.
the title say ..."poisonous people !"is related to"kill it by fire???"
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the speakers look same "alkayda"style? is you ?
BTW, you might be the first person to implement buildings dropping out of the sky in spring, but you're not the originator of that concept. It's a very old idea in RTS and TBS games.
Re: is .lua replace .cob in next ver
Yup. It's not like some amazingly original thing. Just something new in Spring.
The next thing that's coming, though, is a little new...
The next thing that's coming, though, is a little new...
Re: is .lua replace .cob in next ver
'splosions?
Re: is .lua replace .cob in next ver
so i know it:
i buyed dawn of war w40k were the building are dropped too,
all my work is free for use without agrement or notice,
do what your want i suggested !
but maybe a day you will remind that i warned you...
i buyed dawn of war w40k were the building are dropped too,
all my work is free for use without agrement or notice,
do what your want i suggested !
but maybe a day you will remind that i warned you...

Re: is .lua replace .cob in next ver
As long as it's not about turrets that shoot turrets. I'll have those in the next FibreArgh wrote:Yup. It's not like some amazingly original thing. Just something new in Spring.
The next thing that's coming, though, is a little new...

Re: is .lua replace .cob in next ver
Nope, not turrets that shoot turrets, lol!