legal"spring_0.76b1.exe"licence VS cavedog(tm)&futurGAMEz? - Page 2

legal"spring_0.76b1.exe"licence VS cavedog(tm)&futurGAMEz?

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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accept this ?(multi answer allowed)

at school someone copy your answers and you are kicked:0/20
5
9%
one use your name/picture/work for any you dislike/dontknow
4
7%
the devil disguis in you and getout after lot of bad
9
16%
one copy you and gain milliards$ and not remind you
4
7%
benladen talk about you at CNN or MTV at 20h00
9
16%
the new comic crapy"the ugly"is your clone
8
15%
the ben laden son want marry you
16
29%
 
Total votes: 55

User avatar
emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Re: legal of"spring_0.76b1.exe"licence VS cavedog(tm).?.&futur?

Post by emmanuel »

lurker wrote: That includes nearly every mod made for any game ever. People own the base game and download a package that includes some of that content along with the modified parts.
And there is nothing illegal at all about making a program that has the same function of an existing one. There are two things protecting people who write programs; patents and copyright. bos/cob has no patents on it, and since Spring has its cob code written from scratch, there are no copyright problems.
surely a judgement you are ready to win with this logic...?
you reverse the sens of the modding in this case :
spring not add something to totalA but replace it.

the mods: p.u.r.e , world domination , 1944 , kernel panic , simbase ,fibre & my have nothing to due at tradmarks :
and they can be commercial if spring is safe of any legal !


the spring compatibility is a freedom but the spring dependancy to an exclusiv original work without copyright is related to artistic moral propriety and depend of the mind of a free people jury [in human right law (UN)]

oh you are not [UN] so...?...nordcorean maybe ?in this case :why think about this ???

for exemple my mod actually dependency to "kernel panic "mod without any autorised legal for it !nor moral ask for!
if my mod is totally against moral values of the owner of "kernel panic" he can vorbid to me to use his material and if i sell 10 000 000cdrom he can reclaim the totality of the incomes in a legal ticket + can prob to have be injureied moraly and commercially by my release,
if i release an evil thing with his work then the mind of people will be surely against us 2 !because his name apers in the evil product!
i will try to be more explicit with the next but i cant garanted that a baby mind can understand the concept of propriety/own!
User avatar
Michilus_nimbus
Posts: 634
Joined: 19 Nov 2004, 20:38

Re: legal"spring_0.76b1.exe"licence VS cavedog(tm)&futurGAMEz?

Post by Michilus_nimbus »

they can be commercial if spring is safe of any legal !
Spring is safe already. Like lurker said, cob and 3do aren't patented, and there isn't a single line of code from the original engine in Spring. In other words, Spring is safe of any legal.

If you want to take a risk by distributing Kernel Panic and selling it without permission of the author, that's your responsibility.
Same goes for every mod. We don't force anyone to do anything illegal, and as far as we know, everyone using and playing TA-based mods owns TA. Look at it like that:

I'm surfing the internets, and I find this cool looking game called Spring and this cool looking mod called CA. I want to play it, but for some silly reason I can't download it. So I decide to rebuild CA from scratch from the TA cds, making sure it's completely compatible with the official CA release. Is it illegal for me to play what I've created now, because the owners of the TA intellectual property might not agree with what I've made?

Owning a piece of software isn't the same as owning a pair of shoes. It gives you permission to use that software, and use it for anything legal. Owning a pair of shoes doesn't give you the right to use that type of shoes. It gives you the right to use that specific pair of shoes you bought.
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KDR_11k
Game Developer
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Re: legal"spring_0.76b1.exe"licence VS cavedog(tm)&futurGAMEz?

Post by KDR_11k »

Michilus_nimbus wrote:I want to play it, but for some silly reason I can't download it. So I decide to rebuild CA from scratch from the TA cds, making sure it's completely compatible with the official CA release. Is it illegal for me to play what I've created now, because the owners of the TA intellectual property might not agree with what I've made?
That's more legal than downloading at least.
User avatar
Michilus_nimbus
Posts: 634
Joined: 19 Nov 2004, 20:38

Re: legal"spring_0.76b1.exe"licence VS cavedog(tm)&futurGAMEz?

Post by Michilus_nimbus »

KDR_11k wrote:
Michilus_nimbus wrote:I want to play it, but for some silly reason I can't download it. So I decide to rebuild CA from scratch from the TA cds, making sure it's completely compatible with the official CA release. Is it illegal for me to play what I've created now, because the owners of the TA intellectual property might not agree with what I've made?
That's more legal than downloading at least.
But essentially you're doing the same thing: you're extending something you already have.

Anyway, I think I've made this thread overly philosophical now :?
User avatar
emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Re: legal"spring_0.76b1.exe"licence VS cavedog(tm)&futurGAMEz?

Post by emmanuel »

if you disalow the moral propriety =
why need totalA original for download TA mods???
why have supracom fo corevsuef mod ?
why dont allow the linking of warez gamez in codes???
you wrote nothing logical or constructiv here ,you just say" all is perfect for us"
and your avatar is legal ?you are a nvidia agent ???
User avatar
Michilus_nimbus
Posts: 634
Joined: 19 Nov 2004, 20:38

Re: legal"spring_0.76b1.exe"licence VS cavedog(tm)&futurGAMEz?

Post by Michilus_nimbus »

emmanuel wrote:if you disalow the moral propriety =
why need totalA original for download TA mods???
Because it's illegal otherwise. I didn't deny that.
why dont allow the linking of warez gamez in codes???
Forum policy. It's not because it's legal that you should.
and your avatar is legal ?you are a nvidia agent ???
Is yours? Did you ask for permission to take a screenshot of that map? Is that map even legal? It includes your words, and I bet the author didn't ask your permission.
you wrote nothing logical or constructiv here ,you just say" all is perfect for us"
Tell us then, oh mighty one, what is it that you expect me to say?

One final shot to make my view of the situation clear: The Spring engine is completely legal, and there's plenty of good mods that are completely legal too. The new installer made it really easy to wipe every reference to TA if needed. Which is unlikely.

I'm following an Intellectual Property Rights course next semester, so if you want 100% solid answers, ask me in a few months.
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: legal"spring_0.76b1.exe"licence VS cavedog(tm)&futurGAMEz?

Post by Forboding Angel »

/enter comic relief:

I FUCK IN SKY!!!
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emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Re: legal"spring_0.76b1.exe"licence VS cavedog(tm)&futurGAMEz?

Post by emmanuel »

Michilus_nimbus wrote:ne final shot to make my view of the situation clear: The Spring engine is completely legal, and there's plenty of good mods that are completely legal too. The new installer made it really easy to wipe every reference to TA if needed. Which is unlikely.
I'm following an Intellectual Property Rights course next semester, so if you want 100% solid answers, ask me in a few months.
joker lier stoler
nothing related to the quality of the work=
if me a unemployed retard found a logical way for threat spring then what will found a profesional atorney with 20years of experience???
useless to talk lot for understant that only wrote a name(c) excepting in historical info is a legal injury,

this guy use my word for a map and i use his map for my avatar...

so cavedog will use spring for something ?
?(is supracommander is related to spring ?
is somefree workers had be stoled ??
i experienced this kind of "free mod" in battlefieldV modding ,
when purely randomely the bf2 come when the mod is playable..
same for the release of supracom ,
when spring is playabl and randomely the spring release are stoped for a yaer..
.but the new release then?
maybe a new gameplay is needed after all this clones .
..look for the similar features in all RTS...
i dont disagree anything because i want only play and mod.
..but if someone want be commercial its better for all communauty !because that allow more players for us ..
.the team play is really a great feature and the futur is the mmoRTS with thousand of players and million units:
it will be...if norisky for taxpayers/client/host
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User avatar
Michilus_nimbus
Posts: 634
Joined: 19 Nov 2004, 20:38

Re: legal"spring_0.76b1.exe"licence VS cavedog(tm)&futurGAMEz?

Post by Michilus_nimbus »

joker lier stoler
Alright, tell me which part of the engine is illegal.
TA was not decompiled or disassembled. We merely mimicked the way COB works, and found out the structure of 3DO way back by, if I recall correctly, comparing it to the Lightwave format.
so cavedog will use spring for something ?
?(is supracommander is related to spring ?
is somefree workers had be stoled ??
i experienced this kind of "free mod" in battlefieldV modding ,
when purely randomely the bf2 come when the mod is playable..
same for the release of supracom ,
when spring is playabl and randomely the spring release are stoped for a yaer..
.but the new release then?
I really can't see how that makes any sense, or has anything to do with this discussion. I do know that Supreme Commander is totally unrelated to Spring, Cavedog is defunct, and most modern game developers encourage the community to make mods.
User avatar
emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Re: legal"spring_0.76b1.exe"licence VS cavedog(tm)&futurGAMEz?

Post by emmanuel »

Michilus_nimbus wrote:
joker lier stoler
Alright, tell me which part of the engine is illegal.
TA was not decompiled or disassembled. We merely mimicked the way COB works, and found out the structure of 3DO way back by, if I recall correctly, comparing it to the Lightwave format.
(is supracommander is related to spring ?
is somefree workers had be stoled ??
when purely randomely the release of supracom ,
when spring is playabl and randomely the spring release are stoped for a yaer..
Supreme Commander is totally unrelated to Spring, most modern game developers encourage the community to make mods.
encourage by legal??tolerate maybe ?but can easily recruit so for free...its good excepting the pronmise of free game final...why mod/engine alway stop at beta ?
is the gnu/gpl/spring liscence allow to a modder to commercialise his work ?
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jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Re: legal"spring_0.76b1.exe"licence VS cavedog(tm)&futurGAMEz?

Post by jcnossen »

TA was not decompiled or disassembled. We merely mimicked the way COB works, and found out the structure of 3DO way back by, if I recall correctly, comparing it to the Lightwave format.
Strictly speaking the 3DO format IS reverse engineered, but not by us ;)
I think the people reverse engineering are legally responsible for producing their 3DO format description, the spring team simply used information avaiable on the internet.

BOS/COB however, has documentation: Cavedog released their compiler tools for it.

So the spring engine is free of legal problems.
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Michilus_nimbus
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Re: legal"spring_0.76b1.exe"licence VS cavedog(tm)&futurGAMEz?

Post by Michilus_nimbus »

Supreme Commander is totally unrelated to Spring
My god, how couldn't I have seen something that obvious!
encourage by legal?
Yes. As in actually giving documentation.
is the gnu/gpl/spring liscence allow to a modder to commercialise his work ?
Yes. Although a lot of us would probably hate you for doing so. (Unless you use the money to cover server costs etc.)

Anyway, good luck with your commercial adventure.
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emmanuel
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Joined: 28 May 2005, 22:43

Re: legal"spring_0.76b1.exe"licence VS cavedog(tm)&futurGAMEz?

Post by emmanuel »

jcnossen wrote:
TA was not decompiled or disassembled. We merely mimicked the way COB works, and found out the structure of 3DO way back by, if I recall correctly, comparing it to the Lightwave format.
Strictly speaking the 3DO format IS reverse engineered, but not by us ;)
So the spring engine is free of legal problems.
want more explain ?
Michilus_nimbus wrote:
is the gnu/gpl/spring liscence allow to a modder to commercialise his work ?
Yes. Although a lot of us would probably hate you for doing so. (Unless you use the money to cover server costs etc.)
Anyway, good luck with your commercial adventure.
1 why hate the money ?(5)
2 im not commercial
3 its an communauty adventure
4 all work need salary
5 the money is requested for the FREE work
6 dont sell what you like(& i like unit making)

i ask for the good of the spring project=
its a warning for commercials worker : selling spring+mod is RISKY due to residual content !personaly i can work for free because i live in the familial/parental house (at37y !)but how many have this luck(?)
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jcnossen
Former Engine Dev
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Re: legal"spring_0.76b1.exe"licence VS cavedog(tm)&futurGAMEz?

Post by jcnossen »

want more explain?
No thx, i fuck in sky
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emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Re: legal"spring_0.76b1.exe"licence VS cavedog(tm)&futurGAMEz?

Post by emmanuel »

jcnossen wrote:
want more explain?
No thx, dont sell what you like(& i like fuck in sky)
SIR:YES SIR!
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Michilus_nimbus
Posts: 634
Joined: 19 Nov 2004, 20:38

Re: legal"spring_0.76b1.exe"licence VS cavedog(tm)&futurGAMEz?

Post by Michilus_nimbus »

I don't think the Spring Community is ready to sell anything.
Keep in mind, once you start selling something, you'll have customers demanding support. I don't think we want that, unless you start paying people to give support, of course. And nobody is going to buy something they can get for free.
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emmanuel
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Re: legal"spring_0.76b1.exe"licence VS cavedog(tm)&futurGAMEz?

Post by emmanuel »

Michilus_nimbus wrote:I don't think the Spring Community is ready to sell anything.
Keep in mind, once you start selling something, you'll have customers demanding support. I don't think we want that, unless you start paying people to give support, of course. And nobody is going to buy something they can get for free.
the linux prossesionnal have the revers idea:download for free and sell customer suport,its fun the commercial possibiltys : like tourism saving the savag world... 8)
cash$£money
:twisted:
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Michilus_nimbus
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Re: legal"spring_0.76b1.exe"licence VS cavedog(tm)&futurGAMEz?

Post by Michilus_nimbus »

download for free and sell customer suport
So anyone who downloads the commercial Spring project, and bumps into a problem has to pay? Keep in mind that most issues would be engine-related, and support for the engine is free. The whole community here has been giving free support since Spring was released, and I don't think they're going to stop anytime soon.

I simply don't think a setup like that would work, and benefit Spring at the same time.
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jcnossen
Former Engine Dev
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Re: legal"spring_0.76b1.exe"licence VS cavedog(tm)&futurGAMEz?

Post by jcnossen »

Yes. Although a lot of us would probably hate you for doing so. (Unless you use the money to cover server costs etc.)
If someone can make a game based on the spring engine that really stands out enough and is polished enough to sell, then IMO that is only a positive thing.
Look at the Ogre project, which also became more succesful and got more attention because of commercial projects using it.

IMO server costs are overrated a bit, spring.clan-sy.com could be run on ads like UF if fnordia would have a problem paying, but the fact is that most developers contribute their time which is worth much more $ than the actual server costs.
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REVENGE
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Re: legal"spring_0.76b1.exe"licence VS cavedog(tm)&futurGAMEz?

Post by REVENGE »

emmanuel wrote:stuff
My head hurts... :oops:
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