
Like Pxtl is implying, We need an open source complier for those of us that like the old fashioned way!
aGorm
Moderator: Moderators
A post in the l3dt forums and I'll bet that you get that feature...LOrDo wrote:L3DT can compile the maps, but It dosn't have a way to import your existing metalmap, featuremap, ect. Or I just cant find that option. Not to mention well... it costs bling bling. As opposed to mapconv which costs no bling.
What is your problem? I've told you l3dt isn't the answer (just because your in love with it doesn't mean its the only way you know). Why would I want to use the 90 day trial, its only 90 days. What about when thats over? Do you think I'll magicly decide "oh I'll buy it after all! Forb was right what a dick I am!" afterwards?Agorm whine all you want, but l3dt has a 90 day trial...
Non-square maps are fine. The max size is 131072 x 131072 pixels for heightmaps and 2M x 2M for textures. I don't recall how large that is in Spring units, but I'd bet it's a big number.doesn't l3dt only support square maps? (also isn't the max size 16 x 16?).
Yes, it includes the mipmaps, as per the SMT spec. Otherwise the textures would go black in the distance in Spring.Does Aaron's exporter include the mipmaps, or is that why there are no stripes (no mips to get fuked)?
You can import the metal map in the more recent versions (I suggest you try the latest dev build.) To do this, use the 'Extensions->L3DTio_Spring->Create Spring Maps' option to create the metal/feature/etc maps. Then, use the 'File->Import->Custom map layer' option to import the metal map image (8-bit greyscale png/bmp is recommended). When importing the metal map, set the layer name to 'Spring-Metal' and the type to 'BYTE'. I'll put a note on my to-do list to make this more ergonomic in the next release.L3DT can compile the maps, but It dosn't have a way to import your existing metalmap, featuremap, ect.
Here are screens of this well known issue :very_bad_soldier wrote:Are this our latest sources? https://spring.clan-sy.com/svn/spring/t ... s/MapConv/
What about mothers MapConv? Do we have the source too?