[BUG](EE) bug on speed metal
Moderator: Moderators
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Acidic water is not a bug...
Code: Select all
[WATER]
{
WaterSurfaceColor=0.34 0.59 1;
WaterPlaneColor=0.34 0.59 1;
WaterBaseColor=0.4 0.6 0.8;
WaterAbsorb=0 0 0;
WaterMinColor=0.1 0.1 0.3;
WaterDamage=5;
}
Maybe it's a depth issue? Do the non-boat objects that are getting burned by acid extend deep underground? Maybe their hitbox includes the depth at which acid begins?lurker wrote:But it damaging things that aren't in it is.
Of course, I have no idea how acid-damage calculation works, but if it's calculated exclusively by height, that kind of problem is possible.
- [XIII]Roxas
- Posts: 182
- Joined: 20 Jun 2007, 23:44
^ has a good point, if the unit's sphere crosses into the water plane then is there is a possibility it will count as in water for the purposes of taking damage? Maybe the engine is not performing the in or on water check and just looking at if the unit is crossing through the water plain.Pxtl wrote: Maybe it's a depth issue? Do the non-boat objects that are getting burned by acid extend deep underground? Maybe their hitbox includes the depth at which acid begins?
Try a gallop transport in gundam(it has a huge hitsphere) and see if it is taking damage on lowlying areas where it's hitsphere would cross the water plain.
Unit name: gallop
GO GO GO