Hot plasma effect - where to use?
Moderators: MR.D, Moderators
If we gonna use my plasma in the game, its frames should be stored in one (or 4 images) to have better performance...
Here i made the seamless texture version (bad quality GIF):

And here the full quality avi version:
http://www.unknown-files.net/spring/380 ... s_texture/
And here the 2048x2048 image with all 64 frames for OGL usage:
http://www.unknown-files.net/spring/380 ... rames_BMP/
--
Hmm, what if spring could animate the ground texture with that
Here i made the seamless texture version (bad quality GIF):

And here the full quality avi version:
http://www.unknown-files.net/spring/380 ... s_texture/
And here the 2048x2048 image with all 64 frames for OGL usage:
http://www.unknown-files.net/spring/380 ... rames_BMP/
--
Hmm, what if spring could animate the ground texture with that

Easily translated to a fragment shader:
http://www.unknown-files.net/spring/3804/Plasma_Shader/
(.bmp goes in LuaUI/Images, .lua in LuaUI/Widgets)
http://www.unknown-files.net/spring/3804/Plasma_Shader/
(.bmp goes in LuaUI/Images, .lua in LuaUI/Widgets)
floating point colour and normal texturing? that helps to use this kind of effect how?
And is it really faster enough to be worth a 500x size increase?
Edit: well KDR suggested GLSL and look at what the first google result for GLSL palette is: a nice plasma effect http://developer.apple.com/samplecode/G ... ing29.html
And is it really faster enough to be worth a 500x size increase?
Edit: well KDR suggested GLSL and look at what the first google result for GLSL palette is: a nice plasma effect http://developer.apple.com/samplecode/G ... ing29.html
- MightySheep
- Posts: 243
- Joined: 11 Nov 2007, 02:17
Screenshots/video pls.lurker wrote:a nice plasma effect http://developer.apple.com/samplecode/G ... ing29.html
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31