any boddy want this? - Page 2

any boddy want this?

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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Saktoth
Zero-K Developer
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Post by Saktoth »

try to keep it in nice tris.
fix'd
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Post by Pressure Line »

also dont forget that Spring does smoothing, so unless the model is giantic (and thus probably a one-off unit) you really only need 6 or 8 sided cylinders and they will look great. same applies to spheres.
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ianmac
Posts: 253
Joined: 02 Jul 2007, 01:40

Post by ianmac »

More stough. 300 polies.
Image
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rattle
Damned Developer
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Post by rattle »

Anybuddy wants this?!?
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Pressure Line
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Post by Pressure Line »

ianmac wrote:More stough. 300 polies.
Image

~340 triangles...
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rattle
Damned Developer
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Post by rattle »

I see what you smothed there...
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Pressure Line
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Post by Pressure Line »

i dint smoth anything. that was hand carved ^_^
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

looks smothed to me.
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Pressure Line
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Post by Pressure Line »

there may have been a bevel involved, i cant really remember (i was kinda drunk)
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aGorm
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Joined: 12 Jan 2005, 10:25

Post by aGorm »

Surly the smoth function should send the moddel to smoth, and then it will come back made of win? Someone should add that feature to wings.

aGorm
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Neddie
Community Lead
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Post by Neddie »

aGorm wrote:Surly the smoth function should send the moddel to smoth, and then it will come back made of win? Someone should add that feature to wings.

aGorm
Photoshop it onto the GUI. Nao!
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TheBigPK
Posts: 235
Joined: 22 Jun 2007, 09:24

Post by TheBigPK »

Err...
Image
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rcdraco
Posts: 781
Joined: 22 Nov 2006, 02:50

alright

Post by rcdraco »

ianmac, I admit, you have more skill then most Spring players, by saying that, you know how to use wings. 8) But, you don't exactly have "skill" to speak of, high polygon units are a pain to work on and with, especially if it doesn't have to be. All of the models in BloX in the current version, including the ones I'm adding now, stay under 300 triangles, and around 100 polygons. I made it how I want and with the next update, I'll probably even go into texturing the beasts.

If you want to, send me pictures of your work from time to time[via the forum message system], I'm looking for a backup modeller for some pet projects, and if you can make it, I'll gladly texture it, or Overkill can. You seem to grasp the basic symmetry ideas and features in Wings, in a month or 2 maybe you can help out a modding team, or even make your own, just how you want it.
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Neddie
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Post by Neddie »

That shop needs work, man. You have the number of pixels between the entries off, and you had to scribble all over it!
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ianmac
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Post by ianmac »

86 faces rc. Torso twist at the waist sshrink point
Image
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

OOO I wanna post one!

82 ingame polys
Image
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MR.D
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Post by MR.D »

thats like an optical illusion, and it hurts my eyes ^^
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Pressure Line
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Post by Pressure Line »

MR.D wrote:thats like an optical illusion, and it hurts my eyes ^^
its not an optical illusion, it just looks like one ^____^
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Pressure Line
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Post by Pressure Line »

ianmac wrote:86 faces rc. Torso twist at the waist sshrink point
Image
pro tip: you are allowed to make units consist of more than one object (in fact its recommended)
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TheBigPK
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Joined: 22 Jun 2007, 09:24

Post by TheBigPK »

Ya it was a two second deal :P
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