Spring Racers! - Page 2

Spring Racers!

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Post by Saktoth »

zwzsg wrote: Rattle, your model looks like an off-road car, and although I could probably use trick to have diff car get cast in diff type to use diff terrain type speed modifier, I'd rather have only cars that stay on the road.
Meh, its a cool looking truck. Off-road-looking or otherwise, it obviously isnt offroad, as there is no off-roading in the game :P. i think he made it that way to make best use of a suspension script, right?
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Post by rattle »

Exactly. Actually I read up to point where it says suspension and then fired up wings and tried to do a hummer/monster truck and this is what became of it.

I'm currently working on a more detailed ground section with a true suspension, not just four sticks. There were really ugly clipping errors anyway... :(

This is where wings sucks, you can't model things like this, especially after tiling the body for a better pose in a proper way. Needs bones.
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Decimator
Posts: 1118
Joined: 24 Jul 2005, 04:15

Post by Decimator »

It would be interesting to allow offroad vehicles. Slower than other cars on pavement, but faster off the pavement. Just make the game think they're kbots.
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Post by Saktoth »

Decimator wrote:It would be interesting to allow offroad vehicles. Slower than other cars on pavement, but faster off the pavement. Just make the game think they're kbots.
Oh wow, make them think they're kbots. Didnt even think of that. You could use another class for ships and hovercraft couldnt you, since thats defined by tedclass (or something? yeah?) and not by the units atributes.
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ianmac
Posts: 253
Joined: 02 Jul 2007, 01:40

Post by ianmac »

For one thing the cars can be complex because their arn't that many of them. For maps and stough you could make a canyon map with weppons that throw cars around but they just bowns of the walls.
My 50cents.
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

Need less people posting ideas and more people providing their own version of the mod, or at least some content. Vintage, can you post a .3dm/.lwo/.obj or whatever your prefered format is, of that car model?
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ianmac
Posts: 253
Joined: 02 Jul 2007, 01:40

Post by ianmac »

just a modle I wacked up. hope you loke it.


Image

if some one wants to texture it I'll be happy to e-mail it to you
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ianmac
Posts: 253
Joined: 02 Jul 2007, 01:40

Post by ianmac »

I just reelized that I didn't save that modle :cry: !!! I can make a new one if you reely liked it(not likly but hay).
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SwiftSpear
Classic Community Lead
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Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

I liked it, the front end could have really used some suspension though :P These units will get alot of close ups, they need to have the bells and whistles.
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ianmac
Posts: 253
Joined: 02 Jul 2007, 01:40

Post by ianmac »

ok I'll make it look better. Do you think it would look better if I took some edges off or do you like the angles?
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ianmac
Posts: 253
Joined: 02 Jul 2007, 01:40

Post by ianmac »

It's sleeker and it's better(in my opinon :-))
Image
Image
I could not think of a sospention to on the back wheels and still keep to what I had in mind so both the back things that the wheels are on just bowns up and down like a sospention.
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Are you kidding? That's way too many polies to put into a game!
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

I know, also, need moar cropping.

You use MS paint to paste these pictures in? Grab the little point in the bottom right corner and drag it until the white area is not on the picture anymore.

Or, if you are using gimp, use autocrop.
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rcdraco
Posts: 781
Joined: 22 Nov 2006, 02:50

well

Post by rcdraco »

It's o.k. , but if I ever got back to modeling, I'd woop this. ^_^

So, can someone refresh me on this mod, I think I played it back before the update, and it was pretty cool.

EDIT: I was bored, here have a blast.

Image

Image


Also, I've uploaded the .wings file if you want it, I can make a 3ds if you need it.

I don't know, but unknown-files is really messed up, I think someone hacked it, all my gmod files are gone. T_T

http://files.filefront.com/newcarrar/;8 ... einfo.html

--------------------------------------

I don't need to post much, but when I do, look out.
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ianmac
Posts: 253
Joined: 02 Jul 2007, 01:40

Post by ianmac »

"Are you kidding? That's way too many polies to put into a game!"
For the polie count you can have quite a few becose thare are only going to be 8-16 cars at the most(how many can you have in a maltieplay match?). Whats the problem whith having 10,000 polies a car if that's the polie count for ten to fifteen units in a standerd game?
tombom
Posts: 1933
Joined: 18 Dec 2005, 20:21

Post by tombom »

ianmac wrote:"Are you kidding? That's way too many polies to put into a game!"
For the polie count you can have quite a few becose thare are only going to be 8-16 cars at the most(how many can you have in a maltieplay match?). Whats the problem whith having 10,000 polies a car if that's the polie count for ten to fifteen units in a standerd game?
Good practise. Nobody in a real game will see those tiny things on the wheels, they're completely wasted.
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Yep, if you're using 10k you can make the whole thing a LOT prettier instead of just adding a few windings noone can see.
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Zoy64
Posts: 454
Joined: 12 Nov 2006, 00:30

Post by Zoy64 »

what about units that come from mods, like a spider thing from EE, or the hoverbike from SWTA?
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

Units from other games on the engine? You'd have to get permission, but I think it might be interesting.
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

like... super smash bros... only racers?

Can see a pod racer vers the batmobile right now...

aGorm
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