Making a Plasma Weapon
Moderators: MR.D, Moderators
Correct. Basically the core is just a second laser which is smaller by default unless you override it with a tag. It's all in the changelog.
[...]
- New weapon tdf tag corethickness, how thick the inner color of a laser is, this is a percentage value, default is 0.25
[...]
LaserProjectile:
texture1 = laserbeam
texture2 = Start and end of the beam (half of the texture used at either end.)
BeamLaserProjectile:
texture1 = laserbeam
texture2 = Start and end of the beam (half of the texture used at either end.)
texture3 = muzzle flare
LargeBeamLaserProjectile:
texture1 = laserbeam
texture2 = Start and end of the beam (half of the texture used at either end.)
texture3 = Extra graphical effect at the start of the beam.
texture4 = muzzle flare
Problem has not been fixed. I timed out last night before I was able to post, but what happened was the first texture was fixed via some random resizing bullshiit, but now I made a second texture for another weapon [this time square 256x256], and the damn bug has returned...
Once again, beamweapon configured with textures 2-3 nulled out.
Oh also, does a laser flare have to be scripted in with the unit?
Once again, beamweapon configured with textures 2-3 nulled out.
Oh also, does a laser flare have to be scripted in with the unit?
KDR's right [err right about being wrong?
]. A texture name of NULL with no null texture defined works fine. However, I'm concerned about how the texture is being processed. With my second texture, the dimensions of it are warped differently depending on zoom level, and it is very noticeable up close that the thing looks just like a flat texture instead of a pseudo 3d projectile.
