The Tree Map - UPDATED - - Page 2

The Tree Map - UPDATED -

Discuss maps & map creation - from concept to execution to the ever elusive release.

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KingRaptor
Zero-K Developer
Posts: 838
Joined: 14 Mar 2007, 03:44

Post by KingRaptor »

It looks awesome but the damn trees get in the way of the UI constantly ;_;
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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Post by hunterw »

/agree, good map for screenshots but its not really playable :|
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

that should have been obvious from the shots yet after he releases you people complain. I don't care as I play in FPS cam so I am good :P.
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Michilus_nimbus
Posts: 634
Joined: 19 Nov 2004, 20:38

Post by Michilus_nimbus »

TREES!
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

you should make a redux version that dosnt have so many bushes and stones on the forest floor so it runs at a more acceptable framerate imo
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Post by Pxtl »

Well, you could make a post-logging/forest-fire version of the same map with a bunch of stumps or burnt-husks so that the tree-tops don't get in the way (that would also support us suckers with old 2ghz machines and 9600s that run like a dog when reflection is enabled).

Just a thought.
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Envy
Posts: 34
Joined: 05 Jul 2007, 01:09

Post by Envy »

Makes all of the units look like little RC toys :-) .
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url_00
Posts: 163
Joined: 15 Apr 2007, 22:44

Post by url_00 »

Nice map! :o
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Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

Spring UI should be modified just so it can run this map.
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LathanStanley
Posts: 1429
Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

Agorm, I'll definately be around to take a whack at getting the mouseover off the UI on those trees, if it is acceptable by you, then I'll upload you a "patch fix" that you can review and re-release if you like... I've got trixorz!! :twisted: just FYI.

and yeah, if they whine bout bla bla bla FPS omgorz, wait til I get THA URBAN dun.. that'll make em cry :roll: but alas, its up, its running, and it plays.

lets just hope it has less issues than my swamp map did... or it might suffer the same fate...

but I'll d-load and play it, and I'll PUSH IT ON PEOPLES!
AAARRRIICCRATTAPITAPPITTITTITIPAPPAPAPAAA!! TITTICACA! (beavis noise) :lol:
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

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Comp1337
Posts: 2434
Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

Hot lesbian treebabe sex.
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

I just noticed that the Rebel soldiers look like low-rez Peter Pan.
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

Those were old placeholder skins.

This is the first shot of the newer version I could find, but I think they were slightly updated afterwards. The run animations were, at least :P

Image

Now go back to discussing the tree map!
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Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

gnomeisalive

gtfonaim

!!!
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Muzic
Posts: 950
Joined: 09 Aug 2006, 07:08

Post by Muzic »

Reminds me of Kashyyyk.
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hrmph
Posts: 1054
Joined: 12 May 2005, 20:08

Post by hrmph »

Did hell finally freeze over? 8)
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Relative
Posts: 1371
Joined: 15 Oct 2006, 13:17

Post by Relative »

Fantastic map, just wish it was usable in mass release.
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

Wow... probablie the first time I've had mostly positive responses!

What exactly is bugging people with the UI mouse over stuff? I thought I had fixed everything, but I might have uploaded teh wrong one...

aGorm
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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Post by hunterw »

i think the hitsphere or whatever you wanna call it on the big trees is really huge, and even though its not reclaimable, most anywhere you put the mouse cursor says that you're hovering over a big tree that's worth 2,000,000 energy
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