Update: Under Pressure released into Public Domain - Page 2

Update: Under Pressure released into Public Domain

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

User avatar
BlackLiger
Posts: 1371
Joined: 05 Oct 2004, 21:58

Post by BlackLiger »

Nose mount cannon. Strafe the ground, does only low amounts of damage, but can kill things like lone mexxes. Would also be cool since it'd be used in air to air also :P
User avatar
Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Post by Pressure Line »

BlackLiger wrote:Nose mount cannon. Strafe the ground, does only low amounts of damage, but can kill things like lone mexxes. Would also be cool since it'd be used in air to air also :P
i was thinking something along those lines, but the brown fighter is a missile plane, and the green one is a flak plane, im thinking a bomb of some sort might be more practical
User avatar
Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Post by Pressure Line »

Image

green fighter :D
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Pressure Line wrote:THIS THREAD IS FOR BALANCE/GAMEPLAY ISSUES ONLY. NO OTHER CORRESPONDENCE WILL BE ENTERED INTO.
Pressure Line wrote:STAY OUT OF THIS THREAD UNLESS YOU ARE TALKING DIRECTLY ABOUT GAME BALANCE, BUGS OR SCRIPTING
Err...

Well, I was about to suggest two minor, cosmetic things:
- restrict firearcs on the tank with two laser turrets using the FBI tag WeaponMainDirX
- align green's medium tank's gun to the ground level by script
User avatar
Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Post by Pressure Line »

rattle wrote:
Pressure Line wrote:THIS THREAD IS FOR BALANCE/GAMEPLAY ISSUES ONLY. NO OTHER CORRESPONDENCE WILL BE ENTERED INTO.
Pressure Line wrote:STAY OUT OF THIS THREAD UNLESS YOU ARE TALKING DIRECTLY ABOUT GAME BALANCE, BUGS OR SCRIPTING
Err...

Well, I was about to suggest two minor, cosmetic things:
- restrict firearcs on the tank with two laser turrets using the FBI tag WeaponMainDirX
- align green's medium tank's gun to the ground level by script
the brown commander? i thought i did that, i'll have a look at it.

im not really happy with the medium tank model, expect a change.
User avatar
Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Post by Pressure Line »

rattle wrote:- restrict firearcs on the tank with two laser turrets using the FBI tag WeaponMainDirX
just checked the brown commander, it seems fine. screenshots?
User avatar
BlackLiger
Posts: 1371
Joined: 05 Oct 2004, 21:58

Post by BlackLiger »

I still think a nose mount cannon would be good. Or make the current fighters dedicated interceptors and add in a multi role ground/air combat fighter that isn't as good as either the bomber/attack chopper or the fighter at either role, but doesn't need a fighter escort to go into battle.
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Nevermind, bmedveh had a laser weapon in the version I've tested.
User avatar
Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Post by Pressure Line »

BlackLiger wrote:I still think a nose mount cannon would be good. Or make the current fighters dedicated interceptors and add in a multi role ground/air combat fighter that isn't as good as either the bomber/attack chopper or the fighter at either role, but doesn't need a fighter escort to go into battle.
the ground attack planes will be somewhat like this. basically a tank cannon or 2 mounted on a plane, somewhere around the same speed as the heli/vtol, think A10/Stuka for role inspiration
rattle wrote:Nevermind, bmedveh had a laser weapon in the version I've tested.
yeah that version was pretty bad, the med vehicle/tank have since been changed.
User avatar
Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Post by Pressure Line »

rattle wrote:Well, I was about to suggest two minor, cosmetic things:
- restrict firearcs on the tank with two laser turrets using the FBI tag WeaponMainDirX
- align green's medium tank's gun to the ground level by script
btw guys, stuff like that is EXACTLY the kind of information im looking for.
User avatar
Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Post by Pressure Line »

Image

green transport helicopter
User avatar
Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Post by Caydr »

I'm curious, where does the name come from?

When I first read "under pressure", I thought maybe it was a naval combat mod.

Remember these guys are used to mods being posted basically as a finished product, since most of them are either derivatives of AA, ports from OTA, or relatively small-scale. Original content on a larger scale can't initially live up to their expectations. The one exception is E&E, but needless to say, it's been in development longer.
User avatar
Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Post by Pressure Line »

Caydr wrote:I'm curious, where does the name come from?

When I first read "under pressure", I thought maybe it was a naval combat mod.
no idea mate, just pulled it outta my head.
Caydr wrote:Remember these guys are used to mods being posted basically as a finished product, since most of them are either derivatives of AA, ports from OTA, or relatively small-scale. Original content on a larger scale can't initially live up to their expectations.
the very same thought has crossed my mind. i have been careful to never imply that what i have released thus far is in any way a finished product, but i seem to be beating a dead horse on that one.
User avatar
Zpock
Posts: 1218
Joined: 16 Sep 2004, 23:20

Post by Zpock »

It sounds catchy. Kind of unique too. I like the association too, I picture this sweaty guy playing the mod microing like a madman, under pressure.
User avatar
Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Post by Pressure Line »

Image

new light tank and con tank for the greens. big obvious changes for the con tank, the nanolathe swings up out of the hatch in the hull. smoothed the tracks a bit, made the track surface more 3d and increased the reflection rate on the cockpit and bare metal parts.


Image

and a little overhead view of them too.
User avatar
Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Post by Caydr »

May I suggest you use a larger scale camo design? If you use such small blotches, they will likely turn into a pixel mess once you zoom out even a short distance.
User avatar
Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Post by Pressure Line »

Caydr wrote:May I suggest you use a larger scale camo design? If you use such small blotches, they will likely turn into a pixel mess once you zoom out even a short distance.
it tends towards the base colour as you zoom out ie green for green stuff, brown for brown stuff.
User avatar
Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Post by Pressure Line »

Image

new commander models

*edit* only visual changes for the brown commander. the green commander has lost his front MG and gained an AA cannon where his nanolathe was, nanolathe moved to where the front MG was.
Last edited by Pressure Line on 21 Jul 2007, 11:57, edited 1 time in total.
User avatar
Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Post by Pressure Line »

Zpock wrote:It sounds catchy. Kind of unique too. I like the association too, I picture this sweaty guy playing the mod microing like a madman, under pressure.
i dont know if Sleska has ever played UP >_>
User avatar
Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

:lol:
Post Reply

Return to “Game Development”