Two words: Combat Mission!Zoombie wrote:I just had a great idea.
Each 'turn' has the following steps in it.
Host pauses
Each player plans out his movements with the shift key
Once each is done host unpauses for 60 seconds
60 seconds pass, and no one can do ANYTHING in that period
Host pauses, cycle begins again
Howz that for a turn based game, eh?
(Not that thats a bad thing)