XTA Balance! - Page 8

XTA Balance!

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

Zoombie wrote:I just had a great idea.

Each 'turn' has the following steps in it.

Host pauses
Each player plans out his movements with the shift key
Once each is done host unpauses for 60 seconds
60 seconds pass, and no one can do ANYTHING in that period
Host pauses, cycle begins again

Howz that for a turn based game, eh?
Two words: Combat Mission!

(Not that thats a bad thing)
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

Each player plans out his movements with the shift key
hahah...

Getting rid of that part is a hole conceptual jump.

Guess what, its already in Spring. 8) (CBAI)

the problem is i cant use that build ai bc of the lag.
when that happens, all my orders die before getting built. :(
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

i was browsing over some sites and found this :

http://ubercrack.tauniverse.com/images/Anni9.gif

My one reason why i don't like XTA
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

NOiZE wrote:i was browsing over some sites and found this :

http://ubercrack.tauniverse.com/images/Anni9.gif

My one reason why i don't like XTA
hehe, the Ubercrack Shack has some good stuff...
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