Water <3 now all we need is a new map format - Page 8

Water <3 now all we need is a new map format

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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Water <3 now all we need is a new map format

Post by Gota »

so water thingy has waves near the shores or what?
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Pendrokar
Posts: 658
Joined: 30 May 2007, 10:45

Re: Water <3 now all we need is a new map format

Post by Pendrokar »

that looks awesome, what sort of trail do the ships leave?
Question was never answered. And the answer would have been that they are the same.

What about the dynamic water's splashes and trails which IMO look great? Is it a layer with a nice looking texture which repeats?
Can't that be added to bumpmapped water?

P.S. I haven't tested SVN versions so I don't know whenever a new graphic has been added.
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Re: Water <3 now all we need is a new map format

Post by zwzsg »

Argh wrote:If you didn't use voidwater, too bad, it's probably going to be shiny now.
According to that video, speedballs water was already a shiny shade of grey under Cabbage's settings.
Argh wrote:The map very easily have been made a very high plateau.
And have the camera bump up and down very highly when you scroll.

Note: I, too, would like the ability to make non watery-looking water.
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: Water <3 now all we need is a new map format

Post by Beherith »

zwzsg wrote:
Argh wrote:The map very easily have been made a very high plateau.
And have the camera bump up and down very highly when you scroll.

Note: I, too, would like the ability to make non watery-looking water.
Or even have it look totally shit on low detail levels? and have bad streching on the sides? no thx
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Argh
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Joined: 21 Feb 2005, 03:38

Re: Water <3 now all we need is a new map format

Post by Argh »

So, basically, you want it to look like water, but without any distortion or specularity.

You want it to hurt Units that go there, and have a graphical effect to show people where the dangerous stuff is.

Lua. Use the Fog Widget and use a Gadget to periodically hurt Units that go into the "acid" level.

Or use the approach I'll be showing off in World Builder in a couple of weeks, as part of the first update for P.U.R.E..
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Gota
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Re: Water <3 now all we need is a new map format

Post by Gota »

we need visual liquid lava effect....
Google_Frog
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Re: Water <3 now all we need is a new map format

Post by Google_Frog »

The fog gadget is really annoying as it hides unit commands.
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Argh
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Joined: 21 Feb 2005, 03:38

Re: Water <3 now all we need is a new map format

Post by Argh »

The fog gadget is really annoying as it hides unit commands.
That's probably just a z-order issue. May not be fixable without changing when the commands are drawn, since that's still being done in-engine, and not in a Widget.
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Pendrokar
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Joined: 30 May 2007, 10:45

Re: Water <3 now all we need is a new map format

Post by Pendrokar »

I must be invisible! :shock: COOL!!! 8)

Hey... Hallo!!!

<-- Thread reviver here! The one that noone noticed!

It is strange that I sometimes seem to end threads or get ignored. :?:
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Pendrokar
Posts: 658
Joined: 30 May 2007, 10:45

Re: Water <3 now all we need is a new map format

Post by Pendrokar »

Oh my god it's true. I am invisible and I end threads!
I will double post and noone still won't notice.

I should stop talking to myself.

I feel so ALONE! :cry:
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