Water <3 now all we need is a new map format
Moderator: Moderators
Re: Water <3 now all we need is a new map format
so water thingy has waves near the shores or what?
Re: Water <3 now all we need is a new map format
Question was never answered. And the answer would have been that they are the same.that looks awesome, what sort of trail do the ships leave?
What about the dynamic water's splashes and trails which IMO look great? Is it a layer with a nice looking texture which repeats?
Can't that be added to bumpmapped water?
P.S. I haven't tested SVN versions so I don't know whenever a new graphic has been added.
Re: Water <3 now all we need is a new map format
According to that video, speedballs water was already a shiny shade of grey under Cabbage's settings.Argh wrote:If you didn't use voidwater, too bad, it's probably going to be shiny now.
And have the camera bump up and down very highly when you scroll.Argh wrote:The map very easily have been made a very high plateau.
Note: I, too, would like the ability to make non watery-looking water.
Re: Water <3 now all we need is a new map format
Or even have it look totally shit on low detail levels? and have bad streching on the sides? no thxzwzsg wrote:And have the camera bump up and down very highly when you scroll.Argh wrote:The map very easily have been made a very high plateau.
Note: I, too, would like the ability to make non watery-looking water.
Re: Water <3 now all we need is a new map format
So, basically, you want it to look like water, but without any distortion or specularity.
You want it to hurt Units that go there, and have a graphical effect to show people where the dangerous stuff is.
Lua. Use the Fog Widget and use a Gadget to periodically hurt Units that go into the "acid" level.
Or use the approach I'll be showing off in World Builder in a couple of weeks, as part of the first update for P.U.R.E..
You want it to hurt Units that go there, and have a graphical effect to show people where the dangerous stuff is.
Lua. Use the Fog Widget and use a Gadget to periodically hurt Units that go into the "acid" level.
Or use the approach I'll be showing off in World Builder in a couple of weeks, as part of the first update for P.U.R.E..
Re: Water <3 now all we need is a new map format
we need visual liquid lava effect....
-
- Moderator
- Posts: 2464
- Joined: 12 Oct 2007, 09:24
Re: Water <3 now all we need is a new map format
The fog gadget is really annoying as it hides unit commands.
Re: Water <3 now all we need is a new map format
That's probably just a z-order issue. May not be fixable without changing when the commands are drawn, since that's still being done in-engine, and not in a Widget.The fog gadget is really annoying as it hides unit commands.
Re: Water <3 now all we need is a new map format
I must be invisible!
COOL!!!
Hey... Hallo!!!
<-- Thread reviver here! The one that noone noticed!
It is strange that I sometimes seem to end threads or get ignored.


Hey... Hallo!!!
<-- Thread reviver here! The one that noone noticed!
It is strange that I sometimes seem to end threads or get ignored.

Re: Water <3 now all we need is a new map format
Oh my god it's true. I am invisible and I end threads!
I will double post and noone still won't notice.
I should stop talking to myself.
I feel so ALONE!
I will double post and noone still won't notice.
I should stop talking to myself.
I feel so ALONE!
