Core Commander - Remodeled - Page 7

Core Commander - Remodeled

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

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Zenka
Posts: 1235
Joined: 05 Oct 2005, 15:29

Post by Zenka »

ah the script works. (I guess I didn't put it in the mod file correctly).
However the commander's right arm doesn't work properly. it doesn't turn to the front (only to the back) when it's walking or using it.
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smoth
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Post by smoth »

the lower shins need to be flared out more.
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Machiosabre
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Post by Machiosabre »

I think his backpack should be yellow, for old times sake :-)
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rattle
Damned Developer
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Post by rattle »

The team color isn't good either. You should have it drawn on solid black texture instead (or keep black outlines) while using a solid color for team color (112/144 gray are both good IMO). I'd add some random black blobs onto it as well to make it look worn out a bit... it's paint after all. The texture could need some more detail as well (scratches along the borders, actually).
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Zenka
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Post by Zenka »

rattle wrote:The team color isn't good either. You should have it drawn on solid black texture instead (or keep black outlines) while using a solid color for team color (112/144 gray are both good IMO). I'd add some random black blobs onto it as well to make it look worn out a bit... it's paint after all. The texture could need some more detail as well (scratches along the borders, actually).
The scratches needs to be quite big if you want them to show up decently in spring, since the texture file can't be really big.
However you can try 512*512 for such an imporant unit as the commander. But I wish we could go for 1024*1024 >:)
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jackalope
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Post by jackalope »

Skirt needs to be much, much larger and prominent.
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smoth
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Post by smoth »

1024X1024 would be a waste on something so small.
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1v0ry_k1ng
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Post by 1v0ry_k1ng »

awesome. has it got script/animation?
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Noruas
XTA Developer
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Joined: 24 Feb 2005, 02:58

Post by Noruas »

This model needs a few corrections, for example, when he starts, his arms should be pointing forward, because spring thinks the arms down are the way to shoot foward since arms down is the way to go, if you dont understand just ask somone else with better explanation.
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MR.D
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Post by MR.D »

Any luck getting final working version on this?
I'm really anxious to see it working in game.

(we need a Heart Emoticon ffs!)
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Noruas
XTA Developer
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Post by Noruas »

Ill make the model work, but i need you to change the hitsphere, and then i can promise it being in xta atleast.
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smartie
NOTA Developer
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Joined: 23 Jun 2005, 19:29

Post by smartie »

Use Zenka's modified texture files and the model and script files from my post and it should work fine.
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1v0ry_k1ng
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Post by 1v0ry_k1ng »

please get this working, xta needs a core commander who dosnt look like a dwarf wearing a dress asap
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Zenka
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Post by Zenka »

smartie was right. his script works perfect. I used the wrong model, which had incorrect object names.

Image

I've packed the compleat working model.
http://lassie.student.utwente.nl/vliet/ccr.rar
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MR.D
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Post by MR.D »

OMg after all this time, finally ^^

Thank you all that helped me get this model completed, and working for game use.

** me hugs everyone **
:P :P :P :P :P
Last edited by MR.D on 13 Feb 2007, 00:57, edited 1 time in total.
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smoth
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Post by smoth »

zenka, could you add some of the custom flares to him?
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jackalope
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Post by jackalope »

skirt needs to be flared out more
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Noruas
XTA Developer
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What type of flair

Post by Noruas »

What type of flair and how big?
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MR.D
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Post by MR.D »

He probably means pull the bottom vertices of the skirt backwards a bit and down to match with the Knee joints like it was when I first released pictures of this model.

Image

Ppl comlpained before about it being to long, so I shortened the back of the skirt.

I would asume that this is what he wants.

Image
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Zenka
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Post by Zenka »

smoth wrote:zenka, could you add some of the custom flares to him?
I never bothered to figure out how to work with the custom effects. I might look things up however. I'm not very much affraid of complicated stuff. (I'm just short on time ;)).
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