Core Commander - Remodeled
Moderators: MR.D, Moderators
- Machiosabre
- Posts: 1474
- Joined: 25 Dec 2005, 22:56
The team color isn't good either. You should have it drawn on solid black texture instead (or keep black outlines) while using a solid color for team color (112/144 gray are both good IMO). I'd add some random black blobs onto it as well to make it look worn out a bit... it's paint after all. The texture could need some more detail as well (scratches along the borders, actually).
The scratches needs to be quite big if you want them to show up decently in spring, since the texture file can't be really big.rattle wrote:The team color isn't good either. You should have it drawn on solid black texture instead (or keep black outlines) while using a solid color for team color (112/144 gray are both good IMO). I'd add some random black blobs onto it as well to make it look worn out a bit... it's paint after all. The texture could need some more detail as well (scratches along the borders, actually).
However you can try 512*512 for such an imporant unit as the commander. But I wish we could go for 1024*1024 >:)
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
smartie was right. his script works perfect. I used the wrong model, which had incorrect object names.

I've packed the compleat working model.
http://lassie.student.utwente.nl/vliet/ccr.rar

I've packed the compleat working model.
http://lassie.student.utwente.nl/vliet/ccr.rar
What type of flair
What type of flair and how big?