Water rendering - Page 7

Water rendering

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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Zenka
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Post by Zenka »

hawkki wrote:The requirement of GF6600 is NOTHING at today's standards, and SM3 should be something you would have thought of when you bought your card during the last year. Even my 6800gt is mid-range at today's standards, but i expect it to run most games with full graphical eye-candy @ 1280*1024 but no AA or AF

My point being: do not whine about some new feature not working with a card worse then GF6600. It's time for you to upgrade, seriously. Or then stay satisfied and turn all eye-candy off and NOT whine about things.
If you would count how many % of all spring players has a SM3-supporting card, you would be surprised how low it is.
you can say: "you need to upgrade", like they would like to! who is going to pay for it then, you? there are more important things in life then a cutting edge graphical card, just for one feature in spring. (though it's the best looking feature I ever saw).
And not all non SM3-supporting cards are "reeded for replacement". My ATI X800Pro runs wonderfull (yes also the todays games with AA on). And it may be one year old, people cannot afford a 450$ card every year.
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AF
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Post by AF »

My Geforce 5200 fx ultra is an 8x card in a 4x slot, now If I want to go to Geforce 6800 and get any improvement, I'd have to upgrade ym motherboard, which in turn means upgrading my cpu, in turn my PSU, in turn my memory, and possibly my hardrive, and cosnidering I have little money to spend on new hardware nevermidn ym train fares to school, I doubt I'll be upgrading. Just because there are a handful of people who ahve ltos and ltos of money to splash around on a new computer doesnt mean tis the same for the vast majority.

However I do find it amazing that I ahve a lot fo friends who do this yet when they discard their old hardware (which is so much better than my current hardware) it's always into the bin and not onto my doorstep......
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wizard8873
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Post by wizard8873 »

hawkki wrote:The requirement of GF6600 is NOTHING at today's standards, and SM3 should be something you would have thought of when you bought your card during the last year. Even my 6800gt is mid-range at today's standards, but i expect it to run most games with full graphical eye-candy @ 1280*1024 but no AA or AF

My point being: do not whine about some new feature not working with a card worse then GF6600. It's time for you to upgrade, seriously. Or then stay satisfied and turn all eye-candy off and NOT whine about things.
thats a little harsh to just jump out at people and say they need an upgrade. not everyone can afford to buy cards all the time. i had a GF4 TI4600 from when it came out up until the AGP 6600GT came out and i even waited a few months afterwards. its mostly gamers that upgrade their configs, and thats hardcore gamers. one of my friends can't even see the buttons in the spring menu and he plays, he just learned all of the shortcut keys. he can at least see buildpics though.

6600GT's still cost $120+ and while thats not much, for some people it is. if i had say 130 and a 6600GT cost exactly that, i would probably spend it on more important things before considering getting a 6600GT. you also have to remember, ATI didn't use SM3.0 until not that long ago, i believe the X1*** series. There is nothing wrong with people seeing if its possible to get this on older cards.
hawkki
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Post by hawkki »

My god you don't seem to realize do you? Of course ppl with older cards should be supported. No-one is planning to make the spring gfx engine run ONLY on SM3 cards?!

But If someone codes a really nice optional water rendering that beats any other game out there you should say "my god! thats some really impressing work, i wish i had the money to buy a new gfx card" and not "i damn sure hope that will run on my radeon 85000... it better be!"

What im trying to say with my lacking skills in english is that be thankful, not demanding. You cannot expect games coded today run with all graphical goodies on a card less powerfull than a 2 years old 6600, which even back then was not a high-end card but a mid-low end card.

And for those of you upgrading less frequently i must say: what were you thinking when buying an ati card with no SM3 support. You must have understood that if you keep your card the next 5 years SM3 will under this period become a necessarity if nvidia equips even their budget cards with this suport.

BTW, over here you get a 6600 for 20euros or so second hand. And i know Finland is more expensive then most of the world.

flame out.
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Masse
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Post by Masse »

psst... actually finland is very cheap in computer stuff... but dont tell them that :P
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AF
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Post by AF »

*_*

When I buy a card I want it brand new, and I want value for money, thats why i spent £25 on a brand new geforce fx 5200 ultra rather than go for a more expensive £100+ card, and to be honest i wasnt at all interested in futureproofing for 5 years ahead, which si a silyl thing todo as far as I know.


The thing is implementation wise it isnt all to bad to say "I hope it works on my xxx" because you can have 2 implementations of feature xx where the first needs a geforce 68000 and the second needs a geforce 4. Compare Spring 0.40 to Spring 0.52, between the 2 versions it went from something like 5fps at 0.4 to 20 at 0.5, with none of the graphics options in settings.exe changed.

So please tell me why i should spend the extra money on a card for a game or standard released sometime in the next 5 years, when I can buy a card that meets my needs now and should do me well for a year instead, then buy a card for the same price when I need the new features with a 90% price reduction or something similar.

Anyways you can get a geforce 6200 at ebuyer.co.uk for anywhere between £31.79 and £45.99, much better than buying one for £100+ when they first come out
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mehere101
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Post by mehere101 »

Just did a quick search... Out of all the ATI cards, only the ATI Radeon X1300 has full support for SM3... Couldn't someone port the shaders to SM2? I have no idea how hard this would be but it would allow more computers to run it. Mine can't with it's Radeon 9600
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Zoombie
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Post by Zoombie »

I got to try the thing out: Best thing EVER! Really its quite cool, and i'm really impressed (Once again by the ever impressive SY team!).

But the water needs to deform more with the explosions. I fired a nuke into the water and was rather disapointed. I WANTED MORE SPLASH!
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wizard8873
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Joined: 21 Jan 2006, 02:42

Post by wizard8873 »

yea. also, would it be possible for the foam to move? it looks great but it kinda feels out of place just being rendered there.

thats funny, i fired a nuke and there was only foam. nor splash or waves, just faom. i was expecting a nice big wave.

-edit-
great job btw. you guys are doing an awesome job and the water rendering is just stunning.
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cyclerboy
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Post by cyclerboy »

anyone notice that whn you get big explosions, like 10 comander big, the water just goes black throughout the map.? i know this is unlikly to happen in an actuall game but does anyone else see this too?
patmo98
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Post by patmo98 »

A friend of mine is sing the new water renderer, and can run it at full speed with anti-aliasing set to 8. He has a EVGA-GeForce 6800GS GDDR3 with 256MB of memory and the bus type is PCI-E.

Should the water look like this?
http://d2k5000.home.comcast.net/video0.avi 2MB-Xvid
http://d2k5000.home.comcast.net/video0.divx 2MB-DivX

(I'll add a DivX format when I get the chance)
Last edited by patmo98 on 03 May 2006, 18:38, edited 1 time in total.
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wizard8873
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Post by wizard8873 »

patmo98 wrote:A friend of mine is sing the new water renderer, and can run it at full speed with anti-aliasing set to 8. He has a EVGA-GeForce 6800GS GDDR3 with 256MB of memory and the bus type is PCI-E.

Should the water look like this?
http://d2k5000.home.comcast.net/video0.avi 2MB-Xvid

(I'll add a DivX format when I get the chance)
yea, thats what i run on except that i have two and AA and AF are through nvidia. try shooting the water with plasma. i shot a couple of nukes at the wter and got the folowing "jello molds"

Image
Image[/img]
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Zoombie
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Post by Zoombie »

Whoa! COOL!
patmo98
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Post by patmo98 »

Should those white spots be on the water?
Sheekel
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Post by Sheekel »

Thats the foam.

The minute i showed the first (non-battle) video to my friend he screamed out "LOOK AT THE FOAM!"

It was hilarious.
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GrOuNd_ZeRo
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Post by GrOuNd_ZeRo »

Well, it seems this is too much for my GeForce to handle and I am not having any dynamic water effects, my ships wont even bop up and down...nothing!

I am using a GeForce FX 5700.
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Comp1337
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Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

GrOuNd_ZeRo wrote:Well, it seems this is too much for my GeForce to handle and I am not having any dynamic water effects, my ships wont even bop up and down...nothing!

I am using a GeForce FX 5700.
the ships shouldn't bob..

On another note, on my 7800 GTX, i aint getting any foam. just some white noize that doesnt even tile. :( i dont get any waves behind boats either :(

Also i noticed that on sunken outpost, i would dgun in the water outside my base, and i saw a bit north of the center of the map another splash exactly like the one from my dgun. I was playing alone just to test the new fx:P

try driving your camera underwater (into a wave) wee, funkadelic! :lol:
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wizard8873
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Post by wizard8873 »

Comp, i was getting the exact same problem. i guess some of the files got messed up or were missing. anyways, downloading that fixed it for me. here's the link

http://taspring.clan-sy.com/temp/bitmaps.zip
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Comp1337
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Post by Comp1337 »

wizard8873 wrote:Comp, i was getting the exact same problem. i guess some of the files got messed up or were missing. anyways, downloading that fixed it for me. here's the link

http://taspring.clan-sy.com/temp/bitmaps.zip
thanks dude! :lol:
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aGorm
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Joined: 12 Jan 2005, 10:25

Post by aGorm »

Same here!!! Thanks! I can finaly fix it and turn it back on WOOT!

aGorm
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