How to fail @ Spring
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Also forboding,
[I dare someone try to porc vs me. I steamroll over porcers. Hell, porcing doesn't work even in Gundam, and it was made to be porctastic! Porcing = failure, period. If the failure is not quick, it is eventual, but in the end it's all the same... Made of fail.]
ill play you anyday, be it aa/ba/gundam
Isach, you could also replace the fast tech with MAEK GATER, and the whole point of Porching is to get more ground than the non-porcher who spent his early econ to raid instead of fast expo, whereas you spend your early econ in countering/mexing.
[I dare someone try to porc vs me. I steamroll over porcers. Hell, porcing doesn't work even in Gundam, and it was made to be porctastic! Porcing = failure, period. If the failure is not quick, it is eventual, but in the end it's all the same... Made of fail.]
ill play you anyday, be it aa/ba/gundam

Isach, you could also replace the fast tech with MAEK GATER, and the whole point of Porching is to get more ground than the non-porcher who spent his early econ to raid instead of fast expo, whereas you spend your early econ in countering/mexing.
- Lolsquad_Steven
- Posts: 488
- Joined: 27 Jun 2006, 17:55
You realise in doing this you invest far more time and resources in static defs than you would otherwise require. Thus you stall earlier, your economy doesnt grow at such a scale and you cant tech as fast. Personally I take a different approach, I actually porc making very minimal defences and hardly guarding metal if at all. A t1 mex will pay itself off in under a minute, so if I think its going to repay its investment I'll build them with very minimal defence, or completely unguarded and let the mex do its work. Surrounding a mex with 3 hllts and a hlt is obviously going to mean it takes far longer to repay the cost of metal extractor and the defence to guard it.a proper proc is to expand continiously and gradually, ALWAYS claiming the weakest points of entry first, and never, ever, ever, giving up any ground. ever
When you play on the margin and keep costly investments to a minimum you can get much more, much earlier, like yesterday on Delta Dry:

~25 min krog with 5 kargs before. Porcing can be a winning strat and I often find it the most effective way to guarantee wins on team games of more than 3v3. Its just a question of learning that porcing is not simply what the noobs in spring do, it can be adapted and learned and improved upon to give some pretty crazy results.
This particular game was an all out porc 100%. I didnt attack until the kargs were ready which was ~23-24 mins into the game. However, there are many degrees of "porcishness" which are worth taking into account when playing your regular game. By this I mean change your focus on economy/mm income progression in regular team games. When you find the situation appropriate, get some extra cons on energy and a bunch of metal makers. Often it can be the margin between winning and losing in close hard fought team games, even on maps like Comet Catcher its quite often effective to use macro strategy to win the game. Once micro no longer has such an impact, the difference between having an extra +15 income from mm's while your opponent relies exclusively on his expansion (metal extractors) can make a remarkable difference to the way the game plays out.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Sleksa wrote:Also forboding,
[I dare someone try to porc vs me. I steamroll over porcers. Hell, porcing doesn't work even in Gundam, and it was made to be porctastic! Porcing = failure, period. If the failure is not quick, it is eventual, but in the end it's all the same... Made of fail.]
ill play you anyday, be it aa/ba/gundam
Isach, you could also replace the fast tech with MAEK GATER, and the whole point of Porching is to get more ground than the non-porcher who spent his early econ to raid instead of fast expo, whereas you spend your early econ in countering/mexing.
*porc*
*porc people, as in "Porcupine"
Wtf is porch?

Sleksa, you and I should play EE at some point, then I'll play you in the mod of your choice. That way we'll be even


- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16
1 game would be fine with me, its a bit trivial to play 10...PRO_rANDY wrote:wow i wake up and thers all this hate![]()
Guess there is only 1 way to solve this...
Lathan best out of 10? you pick 5 maps, I pick 5. Would be fun.
And guys lets love not hate <3
I'm a bit rusty, (I spend too much time modeling and working, and not enough playing) but meh, I can prolly still hold my own for a good long while..

I'll be back from work around 6pm... (-6 GMT) sometime around then work for you?
EDIT: I do want you to understand that I'm truely old school gamer... I don't use ANY lua script things, nor AI things... only recently have I learned how to even use the mex-upgrader AI (its the only one I ever use, yeah yeah, I used to qweue up my own mex upgrades with multiple cons to reclaim with one, replace with another and aid construction with like 40 more..)... and recently have I broken the habit of making 600 unit long construction queues replaced by simplier repeated ones... and I suck with nanotowers... those damn things are lame if you ask me, I'd rather use con aircraft or lots of necros..


My map of choice would be Metal Heck.. if you are up for it. its a nice 8 x 8 with a fair amount of metal, lots and lots and lots of randomness on defensive encampments, and takes a fair amount of both micromanagement and macromanagement to win on.

metal heck, done.
Im going to be out getting wasted in about 6 hours from now so I cant play tonight, I have however a 4 day weekend so anytime over those 4 days i should be able to play.
My id on spring is PRO_rANDY, yours?
Ps i also dont use lua, i still upgrade mex manually, and i dont use repeat :)
Im going to be out getting wasted in about 6 hours from now so I cant play tonight, I have however a 4 day weekend so anytime over those 4 days i should be able to play.
My id on spring is PRO_rANDY, yours?
Ps i also dont use lua, i still upgrade mex manually, and i dont use repeat :)
- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16
LOL, FA and his ongoing case of STUPID strike again. When you play Sleksa remove all the units but the 3 that YOU need to win at BA/AA and then see what happens....Forboding Angel wrote:Jesus, I miss all the arguments lol
Look, I read back a few pages...
Porcing = certain death in any balanced mod. BA, and AA are not balanced mods, evidenced by the fact that using more than 3 types of attack units is generally not necessary.
I dare someone try to porc vs me. I steamroll over porcers. Hell, porcing doesn't work even in Gundam, and it was made to be porctastic! Porcing = failure, period. If the failure is not quick, it is eventual, but in the end it's all the same... Made of fail.
And Matt, seriously dude, Cabbage was being an ass and you are pouring fuel on the fire. Maybe you should stop. Cabbage is only nice to those he wants to be, to anyone else he is a complete dick. It's either hot or cold with him, he is either super nice or super harbl, there is generally no inbetween.
Stop this shit guys. This argument is made of complete phail and if we had some half decent moderation on this forum it would have never gotten to this point...

And why would this argument need more moderation, the Cabb man was only pointing out Lathank was wrong about porcing, and he went all emo ^^
Seems to happen alot round here these days, maybe there should be more ego stroking and then everyone will be fine.
I'll start,(in the voice of the mysterons)
FA youre the best player ever, your maps rule all, you can achieve achieve total balance in fun ta in a matter of hours, everyone plays it for this reason and has dropped aa/ba like a hot stone, you can form unbiased opinions at will, your forum wisdom is unmatched, you are the cornerstone of this comunity, everyone hangs on your everyword.
Unfortunately I'm not a liar so I'm just gonna settle on calling you a dunce instead. Dunce.
- 1v0ry_k1ng
- Posts: 4656
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- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16
- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16