"Freshened Up" TA Units
Moderators: MR.D, Moderators
I still dont know really how to make turrets and so on, so they can be animated later (cause i didnt came behind the step of modeling yet)
Most models are posted as renderimages, so i cant see, how they were made.
How can i load models from a mod into my modeler? Or arent they extractable?
@guessmyname:
Thanks, here's the link (.wings):model
Most models are posted as renderimages, so i cant see, how they were made.
How can i load models from a mod into my modeler? Or arent they extractable?
@guessmyname:
Thanks, here's the link (.wings):model
Tomorrow... after doc holiday attests me that I'm sick and can't go to work. :P
http://rattle.from-hell.net/spring/mode ... ixed.wings
There another version, fixed a lot of stuff and uh bastardized it along the way.
A general advice is that you shouldn't use the grid at all, especially not for size measurement. Might be bullshit but I never use it, it's in the way usually. Then don't shrink your 1x1x1 cubes but expand them. The smaller you model the more likely wings will desynch your model. I had to flatten and reorganize it twice (once after resizing). Causes headaches... especially when the select similar function begins to ignore half of the similar looking faces, only because their edges are 0.00001 WU longer or something.
Also, look out for mistakes, do it in orthographic mode. Watch the model from the sides (x, shift+x), top/bottom (y, shift+y) and front/rear (z, shift+z). You would have noticed that the entire deck was deformed. :P
Anyway for (one of) your first model(s) it's not bad. I edited GMN's version by the way.
http://rattle.from-hell.net/spring/mode ... ixed.wings
There another version, fixed a lot of stuff and uh bastardized it along the way.
A general advice is that you shouldn't use the grid at all, especially not for size measurement. Might be bullshit but I never use it, it's in the way usually. Then don't shrink your 1x1x1 cubes but expand them. The smaller you model the more likely wings will desynch your model. I had to flatten and reorganize it twice (once after resizing). Causes headaches... especially when the select similar function begins to ignore half of the similar looking faces, only because their edges are 0.00001 WU longer or something.
Also, look out for mistakes, do it in orthographic mode. Watch the model from the sides (x, shift+x), top/bottom (y, shift+y) and front/rear (z, shift+z). You would have noticed that the entire deck was deformed. :P
Anyway for (one of) your first model(s) it's not bad. I edited GMN's version by the way.
hi
thanks for the improved models of both of you.
First one question:
Why did you turn models into blue?
Ok, i will make the models bigger in the future and i noticed, that you used hard and softshaded edges in some areas, where and for what purposes can these be used at best?
But what do you mean with "the entire deck was deformed"?
But anyway, thanks until now and have a good night
E:
But i was so proud of my custom made exhausters ^^ *weeee*
thanks for the improved models of both of you.
First one question:
Why did you turn models into blue?
Ok, i will make the models bigger in the future and i noticed, that you used hard and softshaded edges in some areas, where and for what purposes can these be used at best?
But what do you mean with "the entire deck was deformed"?
But anyway, thanks until now and have a good night

E:
But i was so proud of my custom made exhausters ^^ *weeee*
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
Faces with the _hole material wont be exported. The smart use of this can save you polygons
Smoth: I don't really want to reduce the guns(192) or the backpack tube(~300) in any way, I'lll see what I can do about the other parts.
edit: Down to 1230... well. KDR says add more detail, you say remove detail, what now?
Smoth: I don't really want to reduce the guns(192) or the backpack tube(~300) in any way, I'lll see what I can do about the other parts.
edit: Down to 1230... well. KDR says add more detail, you say remove detail, what now?
The extruded parts on the back are bad. The texture can handle the rest.
this is a unit that is built more frequently then a zaku2 and it is half the height in a mod where things like the krogoth exist. Things like the ribs on the gun are a bit excessive when you can do them with texture also the brackets that hold the tank on the backpack could be without the little bump in them because they are going to be smoothed and they are just lost in the process. The arm sockets could be 6 or 4 sided instead of 8. The gun barrels could be 4 or five sided instead of 6.
The original legs came down on the sides of the feet with a pin type hinge. I am not too fond of the current feet/shin intersection.
These are just thoughts and you are free to ignore them or use them as you please.
this is a unit that is built more frequently then a zaku2 and it is half the height in a mod where things like the krogoth exist. Things like the ribs on the gun are a bit excessive when you can do them with texture also the brackets that hold the tank on the backpack could be without the little bump in them because they are going to be smoothed and they are just lost in the process. The arm sockets could be 6 or 4 sided instead of 8. The gun barrels could be 4 or five sided instead of 6.
The original legs came down on the sides of the feet with a pin type hinge. I am not too fond of the current feet/shin intersection.
These are just thoughts and you are free to ignore them or use them as you please.