Gundam 1.1 - Page 6

Gundam 1.1

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Saktoth
Zero-K Developer
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Post by Saktoth »

Just trying to help smoth. You know the game and you know gundam. For my part, i only just realised 'zook' means 'bazooka' (I thought it was nonsense like Gelgoog and Zaku).

Just trying to offer suggestions on how to make it more friendly towards someone who is new to the mod, from someone who is themselves new to it.
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smoth
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Post by smoth »

WOOT, that is good, I wanted to see if zook was obvious enough. I asked a few of the guys, if I put like a '|' or '/' between each part would that help?

Like I said, in the next release we are supposed to get more control in the gui with the luaui. So I was thinking if that is the case then I can likely put even more info up.. which would also include more detailed discriptions.
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KDR_11k
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Post by KDR_11k »

I think it would be useful to have a weapon guide so we can derive a unit's uses from the weapons it carries and know when e.g. a zook is better or worse than a beam rifle.
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smoth
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Post by smoth »

hmm a weapon guide...

I can write something up some time to add to the unit guide. What would you guys want, a picture of the weapon model and a description of it followed by what it is good at?
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1v0ry_k1ng
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Post by 1v0ry_k1ng »

and whats the use of the zaku tank?
Saktoth
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Post by Saktoth »

Issue with the Xamel: It turns very quickly, but its turret turns veeery slowly. This means you need to micro it to face its target (or reposition the turret beforehand to face the direction it will be firing at) if you want to get the most use out of it.

This is alright, since it provides another reason to micro the xamel (As if high speed, huge range and low HP wasnt enough). Some people might find it annoying and counter intuitive though, especially when it is taking like half an hour to turn its turret around when it would be better off just be turning its chassis to face the damn target.
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KDR_11k
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Post by KDR_11k »

I think a picture of the shot would be more useful (since the shots are probably more visible during combat situations) than a picture of the weapon model but ideally both. Being able to identify the weapons would also allow us to understand better which unit contributed what to a battle so we can learn better what they're good at.
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Aun
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Post by Aun »

Personally I think that having to micro a unit, especially a high-powered and limited unit, to get it's full potential is a good thing.
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smoth
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Post by smoth »

the xamel is not supposed to be moved while firing. Unit recently I could not make him stay still while aiming. So I am currently debating about three methods of handling him:

Method 1:
He can move at any time but aims slow as hell

Method 2:
once aiming at a target he cannot move at all but will aim faster. When no targets are in sight he will close his gun at which point he can move. This means that as long as it has something to shoot at you CANNOT MOVE HIM. Even to retreat.

Method 3(more micro required)
Turned on: He will deploy his gun and cannot move at all but will aim faster.

Turned off:
Will put up his gun and then he can move again. He will wait untill his gun is put away before he moves so he will be vunerable for some time while this happens.

I like method 1(the current way) because if you forget him you can still "oh sh..t..." move him.
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Strategia
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Post by Strategia »

Or, you know, there's always the C key..... :)
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KDR_11k
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Post by KDR_11k »

Option 4: The turret aims faster when the unit is standing still.
Saktoth
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Post by Saktoth »

Method 5: Make him unable to fire while moving. Like EE's artillery.
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Fanger
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Post by Fanger »

smoth does not want to do that because he cannot lock the Zamel in place, so if it is bumped while trying to fire It will be unable to because it is moving.. Since this cannot be dealt with currently this option is not specifically viable..
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rattle
Damned Developer
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Post by rattle »

Uh you could use MAX_SPEED and force the vehicle in place for a certain amount of time and then have it continue moving at it's old speed.

i.e.

Code: Select all

WeaponFire1()
{
	start-script LockInPlace(1000);
}
LockInPlace(time)
{
	signal 32;
	set-signal-mask 32;
	var oldspeed;
	oldspeed = get 75;
	set 75(0);

	if (time) sleep time;
	else sleep 5000;

	set 75(oldspeed);
}
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AF
AI Developer
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Post by AF »

You could also give it a huge mass, altho I suspect he kenw that and didnt so he could continue to transport them.
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1v0ry_k1ng
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Post by 1v0ry_k1ng »

smoth make a stats site with this
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3842
the current one make extracting the important date difficult.
tombom
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Joined: 18 Dec 2005, 20:21

Post by tombom »

1v0ry_k1ng wrote:smoth make a stats site with this
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3842
the current one make extracting the important date difficult.
http://modinfo.unknown-files.net/modit/ ... =gundam1.1

Wait sorry that was probably what you were talking about, nevermind.
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smoth
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Post by smoth »

rattle wrote:Uh you could use MAX_SPEED and force the vehicle in place for a certain amount of time and then have it continue moving at it's old speed.
Doesn't matter if I locked his speed, he still would be trying to move in his mind.

Guys, I am a competent moder you know... I do actually *gasp* know how to make things work. As a NOTE, if something so much as farts on another unit then the unit decides to wander off 30 or so meters.. don't as me why, poke the devs about it. I think it is fucking retarded.

Kdr's sollution sounds like a nice middle ground and I may try it tonight if I have not homework. Last night I was refining old effects and adding in some new effects and I also scripted a way for the RX78 and Char gelgoog to fire 360 around them by using different fire animations.. it looks pretty cool! I was testing some changes to other things as well. I'll look into the xamel soon.

I have not put up the modweb stuff yet. I have not had the time. Any time I have goes to helping other mods or working on gundam. ..also modweb only shows one of the weapons...
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KDR_11k
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Post by KDR_11k »

smoth wrote:if something so much as farts on another unit then the unit decides to wander off 30 or so meters.. don't as me why
Probably really smelly farts.
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smoth
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Post by smoth »

For real, have you seen what a zaku eats?!?! It is disgusting!
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