Gundam 1.1
Moderator: Moderators
Just trying to help smoth. You know the game and you know gundam. For my part, i only just realised 'zook' means 'bazooka' (I thought it was nonsense like Gelgoog and Zaku).
Just trying to offer suggestions on how to make it more friendly towards someone who is new to the mod, from someone who is themselves new to it.
Just trying to offer suggestions on how to make it more friendly towards someone who is new to the mod, from someone who is themselves new to it.
WOOT, that is good, I wanted to see if zook was obvious enough. I asked a few of the guys, if I put like a '|' or '/' between each part would that help?
Like I said, in the next release we are supposed to get more control in the gui with the luaui. So I was thinking if that is the case then I can likely put even more info up.. which would also include more detailed discriptions.
Like I said, in the next release we are supposed to get more control in the gui with the luaui. So I was thinking if that is the case then I can likely put even more info up.. which would also include more detailed discriptions.
Issue with the Xamel: It turns very quickly, but its turret turns veeery slowly. This means you need to micro it to face its target (or reposition the turret beforehand to face the direction it will be firing at) if you want to get the most use out of it.
This is alright, since it provides another reason to micro the xamel (As if high speed, huge range and low HP wasnt enough). Some people might find it annoying and counter intuitive though, especially when it is taking like half an hour to turn its turret around when it would be better off just be turning its chassis to face the damn target.
This is alright, since it provides another reason to micro the xamel (As if high speed, huge range and low HP wasnt enough). Some people might find it annoying and counter intuitive though, especially when it is taking like half an hour to turn its turret around when it would be better off just be turning its chassis to face the damn target.
I think a picture of the shot would be more useful (since the shots are probably more visible during combat situations) than a picture of the weapon model but ideally both. Being able to identify the weapons would also allow us to understand better which unit contributed what to a battle so we can learn better what they're good at.
the xamel is not supposed to be moved while firing. Unit recently I could not make him stay still while aiming. So I am currently debating about three methods of handling him:
Method 1:
He can move at any time but aims slow as hell
Method 2:
once aiming at a target he cannot move at all but will aim faster. When no targets are in sight he will close his gun at which point he can move. This means that as long as it has something to shoot at you CANNOT MOVE HIM. Even to retreat.
Method 3(more micro required)
Turned on: He will deploy his gun and cannot move at all but will aim faster.
Turned off: Will put up his gun and then he can move again. He will wait untill his gun is put away before he moves so he will be vunerable for some time while this happens.
I like method 1(the current way) because if you forget him you can still "oh sh..t..." move him.
Method 1:
He can move at any time but aims slow as hell
Method 2:
once aiming at a target he cannot move at all but will aim faster. When no targets are in sight he will close his gun at which point he can move. This means that as long as it has something to shoot at you CANNOT MOVE HIM. Even to retreat.
Method 3(more micro required)
Turned on: He will deploy his gun and cannot move at all but will aim faster.
Turned off: Will put up his gun and then he can move again. He will wait untill his gun is put away before he moves so he will be vunerable for some time while this happens.
I like method 1(the current way) because if you forget him you can still "oh sh..t..." move him.
Uh you could use MAX_SPEED and force the vehicle in place for a certain amount of time and then have it continue moving at it's old speed.
i.e.
i.e.
Code: Select all
WeaponFire1()
{
start-script LockInPlace(1000);
}
LockInPlace(time)
{
signal 32;
set-signal-mask 32;
var oldspeed;
oldspeed = get 75;
set 75(0);
if (time) sleep time;
else sleep 5000;
set 75(oldspeed);
}
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
smoth make a stats site with this
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3842
the current one make extracting the important date difficult.
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3842
the current one make extracting the important date difficult.
http://modinfo.unknown-files.net/modit/ ... =gundam1.11v0ry_k1ng wrote:smoth make a stats site with this
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3842
the current one make extracting the important date difficult.
Wait sorry that was probably what you were talking about, nevermind.
Doesn't matter if I locked his speed, he still would be trying to move in his mind.rattle wrote:Uh you could use MAX_SPEED and force the vehicle in place for a certain amount of time and then have it continue moving at it's old speed.
Guys, I am a competent moder you know... I do actually *gasp* know how to make things work. As a NOTE, if something so much as farts on another unit then the unit decides to wander off 30 or so meters.. don't as me why, poke the devs about it. I think it is fucking retarded.
Kdr's sollution sounds like a nice middle ground and I may try it tonight if I have not homework. Last night I was refining old effects and adding in some new effects and I also scripted a way for the RX78 and Char gelgoog to fire 360 around them by using different fire animations.. it looks pretty cool! I was testing some changes to other things as well. I'll look into the xamel soon.
I have not put up the modweb stuff yet. I have not had the time. Any time I have goes to helping other mods or working on gundam. ..also modweb only shows one of the weapons...