Water rendering - Page 6

Water rendering

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

Min3mat wrote:
think (and I am affraid) it requires a nVidia 6600 or better.
my FX 5200 whines and begs for it to be a option not a feature!
We FX 5200'ers probably shouldn't worry, because if reflective water is an option now, Waves (which are a more expensive effect) logically would be as well.
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Nemo
Spring 1944 Developer
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Joined: 30 Jan 2005, 19:44

Post by Nemo »

My Geforce mx400 scoffs in the face of pretty waves.


Brilliant work SJ.
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FireCrack
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Joined: 19 Jul 2005, 09:33

Post by FireCrack »

Froth looks set a tad low in some of those shots...

Anyways, it should randomly pling the water in random places to ensure that it is never totaly still.
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IceXuick
Posts: 519
Joined: 14 Mar 2006, 01:46

Post by IceXuick »

HEhehe,

This is very nice! I must say, i did like the OTA water particles, but i don't like them as much in TA: spring. This shader stuff looks great, and you definatly have my vote for implementing it in the next release :)

good luck!
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cyclerboy
Posts: 156
Joined: 04 May 2005, 06:38

Post by cyclerboy »

i want is SO bad, definantly in the next version
colorblind
Spring Developer
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Joined: 14 Mar 2005, 12:32

Post by colorblind »

It certainly looks brilliant, it seems I have to buy myself a new videocard :).

But I still have a question: can you see the waves generated by units you can't see? If that would be the case, you can guess the position of enemy ships, and thus the people with a high-end videocard would have an advantage ...

SJ, can you please refute my worries?
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BvDorp
Posts: 439
Joined: 14 Oct 2005, 12:09

Post by BvDorp »

Perhaps this can be handled the same as the 'build bug', flatten ground bug and some other cheats: make the land that you haven't scouted yet keep it's original form. Something along the lines of ghost buildings.

This is kinda important.. :oops:
Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

Post by Sheekel »

It looks really nice as of now, but the splashes dont have any water particles that fly up and such. Would it be possible to implement these without killing the GPU?

Is the source with the water downloadable through WinCVS?
Tobi
Spring Developer
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Joined: 01 Jun 2005, 11:36

Post by Tobi »

Sheekel wrote:Is the source with the water downloadable through WinCVS?
Does WinCVS supports SVN? If not, grab TortoiseSVN. The source is in the repo, but I don't know how to enable it or how well (bugfree) it works already. (can't test it myself unfortunately)
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Cheesecan
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Joined: 07 Feb 2005, 21:30

Post by Cheesecan »

Sweet, my 7900 GT will come to good use. :D
jouninkomiko
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Joined: 26 Aug 2004, 08:11

Post by jouninkomiko »

... there's a 7900 out now?

(looks at his almost brand new 7800 GT and cries)
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Zenka
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Joined: 05 Oct 2005, 15:29

Post by Zenka »

jouninkomiko wrote:... there's a 7900 out now?

(looks at his almost brand new 7800 GT and cries)
It's hard to keep track indeed. Next to the fact that nVidia bring a new generation of graphical cards roughly every 7 month.
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wizard8873
Posts: 254
Joined: 21 Jan 2006, 02:42

Post by wizard8873 »

yea, this past winter was crazy with how many different cards were coming out. i could've sworn that i got my 2 6800GS's not that long before they came out with the 7900's but it was a few months before infact.
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cyclerboy
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Joined: 04 May 2005, 06:38

Post by cyclerboy »

its pointless to get new video cards becase when the DX10 cards come out they current cards well be far obsolete. the dx10 cards are going to be 6-8 times more powerful
Sheekel
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Joined: 19 Apr 2005, 19:23

Post by Sheekel »

cyclerboy wrote:its pointless to get new video cards becase when the DX10 cards come out they current cards well be far obsolete. the dx10 cards are going to be 6-8 times more powerful
spring doesnt use DirectX...its all openGL (i think)
nfekti0n
Posts: 46
Joined: 08 Feb 2006, 16:15

Post by nfekti0n »

cyclerboy wrote:its pointless to get new video cards becase when the DX10 cards come out they current cards well be far obsolete. the dx10 cards are going to be 6-8 times more powerful
It's not pointless, because those cards available now offer increased performance for basically everything that people have to play right now.
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wizard8873
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Joined: 21 Jan 2006, 02:42

Post by wizard8873 »

yea but its still ridiculous to keep upgraded. a 7900gt is as good as if not better then the 7800gtx 256mb. a 7800gt isn't much worse. people are just too jumpy towards new technology.

i bought a 6600gt a year before i bought my 6800gs's and i would still use it but i built a whole new system to have dual core. before that, i was still running my old geforce4 ti4600.

even when dx10 cards come out, it won't make ours obsolete. think of how long before every game supports it. it'll be a while. even then, vista is delayed so we'll wait even longer before we get dx10
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Das Bruce
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Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

cyclerboy wrote:its pointless to get new video cards becase when the DX10 cards come out they current cards well be far obsolete. the dx10 cards are going to be 6-8 times more powerful
Thats what they always say.
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Zoombie
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Joined: 15 Mar 2005, 07:08

Post by Zoombie »

There are only four things that have gotten me more exited form a graphics standpoints:

1)the first time I saw Oblivions forests. My jaw took three weeks to undrop
2)the first time I booted up the old old version of Spring (the noninteractive one) and paused it while two planes were swooping at the Sentinel and it was firing back and a green laser was just barely missing the left plane's wing. It was a incredibly cool shot and now i kick myself for not taking a screen shot.
3)The first time I saw a Strider In half life 2
4)And that seen in Starship Troopers were all the bugs are going at the fortress and there's like a million of them. That was cool.

So this movie ranks at five, below Starship Troopers but ABOVE Dead Rising (a upcoming X-box 360 game that finally brings my dream of being trapped in the Mall from Dawn Of the dead, original, to my finger tips. Its a tragic irony that i despise the X-box and using the controller gives my hands sores. They bleed I say! They bleed!)
hawkki
Posts: 222
Joined: 01 Jan 2006, 19:47

Post by hawkki »

The requirement of GF6600 is NOTHING at today's standards, and SM3 should be something you would have thought of when you bought your card during the last year. Even my 6800gt is mid-range at today's standards, but i expect it to run most games with full graphical eye-candy @ 1280*1024 but no AA or AF

My point being: do not whine about some new feature not working with a card worse then GF6600. It's time for you to upgrade, seriously. Or then stay satisfied and turn all eye-candy off and NOT whine about things.
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