A nemises for the Krogath? - Page 6

A nemises for the Krogath?

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Re: "A nemises for the Krogath?"

Post by FizWizz »

Kixxe wrote:Have anyone noticed that he misspeld krogoth?
mmm, I love the smell of irony in the morning.

Misspeld=Misspelled, Kixxe. Also, "Have" should be "Has"...

If ARM gets a heavy unit, please make it a tank, not a Kbot.
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Optimus Prime
Posts: 755
Joined: 03 Oct 2005, 14:31

Post by Optimus Prime »

please dont make a heavy unit. Make a Rock/Scissor/Paper System with the units which are ig, Else at tech lvl 3 u only see Krogs and the new Armunit and i ask me all the time... wasnt TA a game with hundreds of units? Where are they all gone o.O?
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Optimus Prime wrote:please dont make a heavy unit. Make a Rock/Scissor/Paper System with the units which are ig, Else at tech lvl 3 u only see Krogs and the new Armunit and i ask me all the time... wasnt TA a game with hundreds of units? Where are they all gone o.O?
u can still play with the old settings in OTA/UH

:D
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Post by Pxtl »

SinbadEV wrote:Like the crawling bomb but flying basically?
No, like a regular bomber. Basically, make a super-extra-mega-heavy bomber. Somewhat tougher but mainly just carrying a bomb that can pretty much demolish anything - but also prohibitively expensive. The idea being that you throw up a ton of air cover and use a handful of this one unit as the lynchpin of your attack against any hardened target. The reason I suggested "nuclear shaped charge" was to convey the idea of an explosive that does a mindblowing amount of damage but only deals it to a very, very small space.

Basically, imagine a super-expensive hardened bomber that drops a weapon with the blast radius of a bertha round but deals damage like two nukes.
Strider
Posts: 30
Joined: 04 Sep 2005, 23:26

Post by Strider »

you know I keep reading this and thinking about it; and I think I've got the unit that should be made in mind but that's only IF a new unit should be made (My opinion is still undecided about if a new unit is required; in some maps korgoth is almost painfully easy to stop even in large numbers, in others he walks through most opposition without incident; it really depends on how the map is built)

A sort of 'super-tactical' unit;

-Low hit points (perhaps 1000, not too shabby, but nothing to write home about)
-Medium speed (about the same as a bulldog)
-Cloakable
-High metal/energy cost to build and opperate (But not stupid high; you should be able to keep 4 or 5 of these around for korgoth defence)
-Very short ranged weapon (same range as a peewee emg)
-Stupid high dammage (Kill korgoth in one hit high- but not a d-gun, it should do no terrain dammage, and not penetrate walls/other neat d-gun tricks)
-Very long recharge time (30+ seconds)
-A neat midevil name like a 'lancer stratigic tank' or 'barbarian threat removal k-bot'

Basically the existance of this unit will remove the ability to use korgoth by himself as he'll have to be supported by radar planes and fighters to protect those radar planes if he's going to be able to spot and kill this unit. At the same time this unit dose not break the ARM standpoint of having interesting fast, not powerful, but stratigic units that are best when properly deployed and mixed up (In this case the unit would work best when it has lots of air cover for fighters and radar jammers to cover it's approach; perhaps mixed in with shooters that are also cloaked so it can sneak past).

I also think that both sides could use this unit (or each side could have there own variation; the core one would be more expensive, higher hit ponts, slower speed) as its basic opperation is such that it simply removed the 'one unit rush' technique; now requring multiple units to travel together on both sides attacking and defending.
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

so... something that's got the same concept as the spy in Stratego?
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Pxtl
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Joined: 23 Oct 2004, 01:43

Post by Pxtl »

FizWizz wrote:so... something that's got the same concept as the spy in Stratego?
Heheh, glad I'm not the only one who thought of The Spy. Personally, I think a bomber would be better as a bomber has better penetration ability than a spy - after all, part of the problem is players who use a Krog for defense - it's pretty trivial to keep good radar/flight coverage over a defensive unit. Harder to maintain a strong anti-air defense.
Dwarden
Posts: 278
Joined: 25 Feb 2005, 03:21

Post by Dwarden »

when i said mobile annih it was meant to be slow moving and not so "often" firing but enough to "dig" out camping krogoths ...

of course also enough hardened to be able alive K shots ...

but it was just opinion ... i never said i must be that way ...


KuroTA got some very good units put in and i really like some of the fun there ...
Strider
Posts: 30
Joined: 04 Sep 2005, 23:26

Post by Strider »

Pxtl wrote:
FizWizz wrote:so... something that's got the same concept as the spy in Stratego?
Heheh, glad I'm not the only one who thought of The Spy. Personally, I think a bomber would be better as a bomber has better penetration ability than a spy - after all, part of the problem is players who use a Krog for defense - it's pretty trivial to keep good radar/flight coverage over a defensive unit. Harder to maintain a strong anti-air defense.
Is there a problem with making the unit difficult to use; so long as it CAN be used; I mean you should have trouble marching your army and 'stratigo spy' type unit into the enemies base and taking out his korgoth; if you can't muster enough of an attack that his korgoth and base defences are going to be busy shooting at other units you shoulden't get a free kill against the korgoth with the unit just cause you built it.

The unit (If it should even be made) should seek to restore the rock-paper-sciscor match rather then simply making a unit which all but guarantees killing the korgoth; besides- if it's easy to get an air assault thorugh use it to take out enemy radar so that the spy can sneak up and kill the korgoth.
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