ROAM terrain rendering, help us make spring much faster! - Page 6

ROAM terrain rendering, help us make spring much faster!

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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momfreeek
Posts: 625
Joined: 29 Apr 2008, 16:50

Re: ROAM terrain rendering, help us make spring much faster!

Post by momfreeek »

I have shadows turned off so I want it anyway! Shame its not the ideal solution now though :/
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: ROAM terrain rendering, help us make spring much faster!

Post by Beherith »

Its called mipmapping and opengl does it by default.

The old renderer had that as a bug as a feature.

Also, old renderer doesnt render too much outside of LOS.
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: ROAM terrain rendering, help us make spring much faster!

Post by Beherith »

On a related note, why arent terrain shadows affected by this distortion bug?
Super Mario
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Joined: 21 Oct 2008, 02:54

Re: ROAM terrain rendering, help us make spring much faster!

Post by Super Mario »

Are you still working on this beherith?
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: ROAM terrain rendering, help us make spring much faster!

Post by Beherith »

Im stuck on this one atm, because springs shadow code forces me to dumb it down.
Super Mario
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Joined: 21 Oct 2008, 02:54

Re: ROAM terrain rendering, help us make spring much faster!

Post by Super Mario »

Beherith wrote:Im stuck on this one atm, because springs shadow code forces me to dumb it down.
It's a good thing that SpliFF is working on a rendering rewrite. Hopes it removes the shadow problem you got there.
thelawenforcer
Posts: 106
Joined: 20 Nov 2008, 18:00

Re: ROAM terrain rendering, help us make spring much faster!

Post by thelawenforcer »

i pray to see this in spring one day! it will really help FPS alot!
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: ROAM terrain rendering, help us make spring much faster!

Post by Beherith »

Now that detail splatting and specular ready, and with rendering ported to glsl, Ill reinvestigate roam.
Super Mario
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Joined: 21 Oct 2008, 02:54

Re: ROAM terrain rendering, help us make spring much faster!

Post by Super Mario »

What's the status so far?
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: ROAM terrain rendering, help us make spring much faster!

Post by TradeMark »

nice.

Could it be possible to use this rendering mode when shadows arent turned on? since i think half of the people doesnt use shadows... including me :roll:
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: ROAM terrain rendering, help us make spring much faster!

Post by AF »

If you lookup what ROAM actually is, you'll see it has nothing to do with shadow mapping, that particular parts appears to be an unfortunate problem of the engines design/implementation
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TradeMark
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Joined: 17 Feb 2006, 15:58

Re: ROAM terrain rendering, help us make spring much faster!

Post by TradeMark »

Well he said himself the shadow system forced him to pull it off...
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: ROAM terrain rendering, help us make spring much faster!

Post by Beherith »

Yes roam is parked cause of shadows.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: ROAM terrain rendering, help us make spring much faster!

Post by AF »

He asked if it would be possible to use ROAM with shadows turned off.

My response was ROAM itself has nothing to do with shadow mapping and therefore it should be usable without shadows turned on.
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the-middleman
Posts: 190
Joined: 24 Jul 2007, 12:18

Re: ROAM terrain rendering, help us make spring much faster!

Post by the-middleman »

Well would it be possible to release a version of this without shadows? I know it sucks to release "unfinished" work or when it hasnt turned out as planned but what I read in this thread sounds awesome and I just like many other people dont use shadows because they make my fps go down badly.
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: ROAM terrain rendering, help us make spring much faster!

Post by Forboding Angel »

the-middleman wrote:...I just like many other people dont use shadows because they make my fps go down badly.
People who play w/o shadows are missing a lot. The difference between rendering with shadows off and shadows on is like night and day.
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JohannesH
Posts: 1793
Joined: 07 Apr 2009, 12:43

Re: ROAM terrain rendering, help us make spring much faster!

Post by JohannesH »

you should be viewing los anyway so you dont see shadows no matter what...
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Masse
Damned Developer
Posts: 979
Joined: 15 Sep 2004, 18:56

Re: ROAM terrain rendering, help us make spring much faster!

Post by Masse »

Maybe the developers should just rewrite the fucking shadows already there are at least 3 major bugs in the shadows and this feature wont work until shadows are fixed.
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TradeMark
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Joined: 17 Feb 2006, 15:58

Re: ROAM terrain rendering, help us make spring much faster!

Post by TradeMark »

Nobody uses shadows, just release it...
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: ROAM terrain rendering, help us make spring much faster!

Post by Beherith »

Im locking this until I have time to revisit it.
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