ROAM terrain rendering, help us make spring much faster!
Moderator: Moderators
Re: ROAM terrain rendering, help us make spring much faster!
I have shadows turned off so I want it anyway! Shame its not the ideal solution now though :/
Re: ROAM terrain rendering, help us make spring much faster!
Its called mipmapping and opengl does it by default.
The old renderer had that as a bug as a feature.
Also, old renderer doesnt render too much outside of LOS.
The old renderer had that as a bug as a feature.
Also, old renderer doesnt render too much outside of LOS.
Re: ROAM terrain rendering, help us make spring much faster!
On a related note, why arent terrain shadows affected by this distortion bug?
-
- Posts: 823
- Joined: 21 Oct 2008, 02:54
Re: ROAM terrain rendering, help us make spring much faster!
Are you still working on this beherith?
Re: ROAM terrain rendering, help us make spring much faster!
Im stuck on this one atm, because springs shadow code forces me to dumb it down.
-
- Posts: 823
- Joined: 21 Oct 2008, 02:54
Re: ROAM terrain rendering, help us make spring much faster!
It's a good thing that SpliFF is working on a rendering rewrite. Hopes it removes the shadow problem you got there.Beherith wrote:Im stuck on this one atm, because springs shadow code forces me to dumb it down.
-
- Posts: 106
- Joined: 20 Nov 2008, 18:00
Re: ROAM terrain rendering, help us make spring much faster!
i pray to see this in spring one day! it will really help FPS alot!
Re: ROAM terrain rendering, help us make spring much faster!
Now that detail splatting and specular ready, and with rendering ported to glsl, Ill reinvestigate roam.
-
- Posts: 823
- Joined: 21 Oct 2008, 02:54
Re: ROAM terrain rendering, help us make spring much faster!
What's the status so far?
Re: ROAM terrain rendering, help us make spring much faster!
nice.
Could it be possible to use this rendering mode when shadows arent turned on? since i think half of the people doesnt use shadows... including me
Could it be possible to use this rendering mode when shadows arent turned on? since i think half of the people doesnt use shadows... including me

Re: ROAM terrain rendering, help us make spring much faster!
If you lookup what ROAM actually is, you'll see it has nothing to do with shadow mapping, that particular parts appears to be an unfortunate problem of the engines design/implementation
Re: ROAM terrain rendering, help us make spring much faster!
Well he said himself the shadow system forced him to pull it off...
Re: ROAM terrain rendering, help us make spring much faster!
Yes roam is parked cause of shadows.
Re: ROAM terrain rendering, help us make spring much faster!
He asked if it would be possible to use ROAM with shadows turned off.
My response was ROAM itself has nothing to do with shadow mapping and therefore it should be usable without shadows turned on.
My response was ROAM itself has nothing to do with shadow mapping and therefore it should be usable without shadows turned on.
- the-middleman
- Posts: 190
- Joined: 24 Jul 2007, 12:18
Re: ROAM terrain rendering, help us make spring much faster!
Well would it be possible to release a version of this without shadows? I know it sucks to release "unfinished" work or when it hasnt turned out as planned but what I read in this thread sounds awesome and I just like many other people dont use shadows because they make my fps go down badly.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: ROAM terrain rendering, help us make spring much faster!
People who play w/o shadows are missing a lot. The difference between rendering with shadows off and shadows on is like night and day.the-middleman wrote:...I just like many other people dont use shadows because they make my fps go down badly.
Re: ROAM terrain rendering, help us make spring much faster!
you should be viewing los anyway so you dont see shadows no matter what...
Re: ROAM terrain rendering, help us make spring much faster!
Maybe the developers should just rewrite the fucking shadows already there are at least 3 major bugs in the shadows and this feature wont work until shadows are fixed.
Re: ROAM terrain rendering, help us make spring much faster!
Nobody uses shadows, just release it...
Re: ROAM terrain rendering, help us make spring much faster!
Im locking this until I have time to revisit it.