My ideas

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I'm guessing someone told you about the drama thread concerning you, you registered and are now spreading your creamy self all over our precious debates now eh? :DWombat wrote:E usage while keeping com in trans, slower movement of trans with com, pulvizers could kill trans with 2 shots not 3, banning wombat from spring so he cant combomb, stop playing ffa.
My ideas
You cant rush peewees into levelers and win? crazy imba, game needs more microJAZCASH wrote:BA r need moar skill nd less porc tech nook bomb rush tactix.
Micro needs to be more effective than it is, and we need to nerf all the OP units which when a player gets one, the game is pretty much over.
One thing is the fact that heavy T1 tanks pretty much always beat the T1 bots.
For example a player could spend all their eco on say 50 peewees and the enemy spends hardly eco on 5 riots. The riots win because of the impact the cause on the peewee group. Not only that, the riots have more range, health and damage.
Anyway, moar skill!
We want them to be more hesitant, not less! Wanting to adapt the game to players is an odd notion. I don't understand why people ask for major changes - if anything should change, it should be the metagame and not the game itself. Builds should change and tactics should change until comm-bombing becomes less appealing. blehJAZCASH wrote:It's not just the fact that combombing can ruin games, it's the fact it's so easy to do, requires little skill, and usually works. Maybe if there was more of an element of risk and skill involved, players would be less hesitant to do it.
In 1337 speek, less is more!Gedanken wrote: We want them to be more hesitant, not less!
sounds like you play porc maps with not enough room to flankJAZCASH wrote:BA r need moar skill nd less porc tech nook bomb rush tactix.
Micro needs to be more effective than it is, and we need to nerf all the OP units which when a player gets one, the game is pretty much over.
One thing is the fact that heavy T1 tanks pretty much always beat the T1 bots.
For example a player could spend all their eco on say 50 peewees and the enemy spends hardly eco on 5 riots. The riots win because of the impact the cause on the peewee group. Not only that, the riots have more range, health and damage.
Anyway, moar skill!
This would be a pretty drastic change, but you could disable dgun and make coms invincible in the first 2 minutes (if the transport is destroyed, the com will fall, taking no damage). Actually, dgun wouldn't be completely disabled, but it would have a really high impulse and no damage so that any dgunned com would be pushed really far away (this is to prevent enemy coms from camping in your base).JAZCASH wrote:An option to stop combombing another com in the first 2 minutes would be jizzed all over.
GO home , srsly ~~JAZCASH wrote:Now there's an idea, coms being transported explode in the same way etc, but make it so it doesn't do much damage because it's in the air.
The fact that a com up in the air exploding does as much damage as one on the ground is ridiculous.
Generally combombing on the ground isn't as successful and so I think this would help a lot. If you're not sure, implement it as a mod option and test it and see if people like it or not.
Btw, could you buff the Pelican plz? They shouldn't be T2 at all for their current damage and health. They're crap.
What? Pelicans beat cruisers cost for cost.JAZCASH wrote:Btw, could you buff the Pelican plz? They shouldn't be T2 at all for their current damage and health. They're crap.
:/ I'm guessing 1 cruiser could beat 4-5 pelicans.YokoZar wrote:What? Pelicans beat cruisers cost for cost.JAZCASH wrote:Btw, could you buff the Pelican plz? They shouldn't be T2 at all for their current damage and health. They're crap.
Try 6-7 to be equivalent in cost. The pelicans win (in part due to the swarming/surround bonus), and they have AA, landwalking, and immunity to subs to boot.JAZCASH wrote::/ I'm guessing 1 cruiser could beat 4-5 pelicans.YokoZar wrote:What? Pelicans beat cruisers cost for cost.JAZCASH wrote:Btw, could you buff the Pelican plz? They shouldn't be T2 at all for their current damage and health. They're crap.
Lol, you think I want this change because of that one game? Geez, I've wanted this ever since I started playing BA. Mainly because they take no skill, and they complete change the game. Not to mention the annoying fact that some guys just combomb then leave, or do it in a 1v1 and think the game is a tie.Wombat wrote:im loling @ jaz anti-combomb cruciate after 1 ffa combomb, go get some life seriously. anti-combomb subject is over i see so stop crying. combombs will not disappear from BA and thats sure