My ideas
Balanced Annihilation V6.95
Moderator: Content Developer
Re: Balanced Annihilation V6.95
E usage while keeping com in trans, slower movement of trans with com, pulvizers could kill trans with 2 shots not 3, banning wombat from spring so he cant combomb, stop playing ffa.
My ideas
My ideas
Re: Balanced Annihilation V6.95
I'm guessing someone told you about the drama thread concerning you, you registered and are now spreading your creamy self all over our precious debates now eh? :DWombat wrote:E usage while keeping com in trans, slower movement of trans with com, pulvizers could kill trans with 2 shots not 3, banning wombat from spring so he cant combomb, stop playing ffa.
My ideas
It's not just the fact that combombing can ruin games, it's the fact it's so easy to do, requires little skill, and usually works. Maybe if there was more of an element of risk and skill involved, players would be more hesitant to do it.
Last edited by Jazcash on 10 Jul 2009, 18:39, edited 1 time in total.
Re: Balanced Annihilation V6.95
ye ppl told me there is some topic about me they are lolling about so i had to take a look. anyway i think ideas are worth considerating ^^
Re: Balanced Annihilation V6.95
BA r need moar skill nd less porc tech nook bomb rush tactix.
Micro needs to be more effective than it is, and we need to nerf all the OP units which when a player gets one, the game is pretty much over.
One thing is the fact that heavy T1 tanks pretty much always beat the T1 bots.
For example a player could spend all their eco on say 50 peewees and the enemy spends hardly eco on 5 riots. The riots win because of the impact the cause on the peewee group. Not only that, the riots have more range, health and damage.
Anyway, moar skill!
Micro needs to be more effective than it is, and we need to nerf all the OP units which when a player gets one, the game is pretty much over.
One thing is the fact that heavy T1 tanks pretty much always beat the T1 bots.
For example a player could spend all their eco on say 50 peewees and the enemy spends hardly eco on 5 riots. The riots win because of the impact the cause on the peewee group. Not only that, the riots have more range, health and damage.
Anyway, moar skill!
Re: Balanced Annihilation V6.95
Don't like commbombing? Don't play BA. Commbombing is part of BA.
BA is _not_ designed for FFA. It's designed for 1v1, and works well for teamgames. So don't be surprised when bad shiat happens in an FFA game.
BA is _not_ designed for FFA. It's designed for 1v1, and works well for teamgames. So don't be surprised when bad shiat happens in an FFA game.
Re: Balanced Annihilation V6.95
You cant rush peewees into levelers and win? crazy imba, game needs more microJAZCASH wrote:BA r need moar skill nd less porc tech nook bomb rush tactix.
Micro needs to be more effective than it is, and we need to nerf all the OP units which when a player gets one, the game is pretty much over.
One thing is the fact that heavy T1 tanks pretty much always beat the T1 bots.
For example a player could spend all their eco on say 50 peewees and the enemy spends hardly eco on 5 riots. The riots win because of the impact the cause on the peewee group. Not only that, the riots have more range, health and damage.
Anyway, moar skill!
Re: Balanced Annihilation V6.95
We want them to be more hesitant, not less! Wanting to adapt the game to players is an odd notion. I don't understand why people ask for major changes - if anything should change, it should be the metagame and not the game itself. Builds should change and tactics should change until comm-bombing becomes less appealing. blehJAZCASH wrote:It's not just the fact that combombing can ruin games, it's the fact it's so easy to do, requires little skill, and usually works. Maybe if there was more of an element of risk and skill involved, players would be less hesitant to do it.
Re: Balanced Annihilation V6.95
In 1337 speek, less is more!Gedanken wrote: We want them to be more hesitant, not less!
Re: Balanced Annihilation V6.95
sounds like you play porc maps with not enough room to flankJAZCASH wrote:BA r need moar skill nd less porc tech nook bomb rush tactix.
Micro needs to be more effective than it is, and we need to nerf all the OP units which when a player gets one, the game is pretty much over.
One thing is the fact that heavy T1 tanks pretty much always beat the T1 bots.
For example a player could spend all their eco on say 50 peewees and the enemy spends hardly eco on 5 riots. The riots win because of the impact the cause on the peewee group. Not only that, the riots have more range, health and damage.
Anyway, moar skill!
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: Balanced Annihilation V6.95
can someone post a replay of two good players fighting 1v1 bots vs veh on one of those 'either option' maps like archers?
Re: Balanced Annihilation V6.95
This would be a pretty drastic change, but you could disable dgun and make coms invincible in the first 2 minutes (if the transport is destroyed, the com will fall, taking no damage). Actually, dgun wouldn't be completely disabled, but it would have a really high impulse and no damage so that any dgunned com would be pushed really far away (this is to prevent enemy coms from camping in your base).JAZCASH wrote:An option to stop combombing another com in the first 2 minutes would be jizzed all over.
Re: Balanced Annihilation V6.95
Now there's an idea, coms being transported explode in the same way etc, but make it so it doesn't do much damage because it's in the air.
The fact that a com up in the air exploding does as much damage as one on the ground is ridiculous.
Generally combombing on the ground isn't as successful and so I think this would help a lot. If you're not sure, implement it as a mod option and test it and see if people like it or not.
Btw, could you buff the Pelican plz? They shouldn't be T2 at all for their current damage and health. They're crap.
The fact that a com up in the air exploding does as much damage as one on the ground is ridiculous.
Generally combombing on the ground isn't as successful and so I think this would help a lot. If you're not sure, implement it as a mod option and test it and see if people like it or not.
Btw, could you buff the Pelican plz? They shouldn't be T2 at all for their current damage and health. They're crap.
Re: Balanced Annihilation V6.95
GO home , srsly ~~JAZCASH wrote:Now there's an idea, coms being transported explode in the same way etc, but make it so it doesn't do much damage because it's in the air.
The fact that a com up in the air exploding does as much damage as one on the ground is ridiculous.
Generally combombing on the ground isn't as successful and so I think this would help a lot. If you're not sure, implement it as a mod option and test it and see if people like it or not.
Btw, could you buff the Pelican plz? They shouldn't be T2 at all for their current damage and health. They're crap.
Re: Balanced Annihilation V6.95
What? Pelicans beat cruisers cost for cost.JAZCASH wrote:Btw, could you buff the Pelican plz? They shouldn't be T2 at all for their current damage and health. They're crap.
Re: Balanced Annihilation V6.95
:/ I'm guessing 1 cruiser could beat 4-5 pelicans.YokoZar wrote:What? Pelicans beat cruisers cost for cost.JAZCASH wrote:Btw, could you buff the Pelican plz? They shouldn't be T2 at all for their current damage and health. They're crap.
Re: Balanced Annihilation V6.95
Try 6-7 to be equivalent in cost. The pelicans win (in part due to the swarming/surround bonus), and they have AA, landwalking, and immunity to subs to boot.JAZCASH wrote::/ I'm guessing 1 cruiser could beat 4-5 pelicans.YokoZar wrote:What? Pelicans beat cruisers cost for cost.JAZCASH wrote:Btw, could you buff the Pelican plz? They shouldn't be T2 at all for their current damage and health. They're crap.
Re: Balanced Annihilation V6.95
im loling @ jaz anti-combomb cruciate after 1 ffa combomb, go get some life seriously. anti-combomb subject is over i see so stop crying. combombs will not disappear from BA and thats sure
Re: Balanced Annihilation V6.95
Lol, you think I want this change because of that one game? Geez, I've wanted this ever since I started playing BA. Mainly because they take no skill, and they complete change the game. Not to mention the annoying fact that some guys just combomb then leave, or do it in a 1v1 and think the game is a tie.Wombat wrote:im loling @ jaz anti-combomb cruciate after 1 ffa combomb, go get some life seriously. anti-combomb subject is over i see so stop crying. combombs will not disappear from BA and thats sure
Seriously Wombat, the only reason you love it so much is because you have no skill and so love turning the tables this way because you can't do it any other way.
To me, combombing is like saying; "I can't kill you any other way, so here, have a shitload of this."
Re: Balanced Annihilation V6.95
ofc jaz i cant beat U any other way ^^ ofc ofc
fact is u started to bitch about it after this one game.
anyway combombing wont be disabled and u should finish this topic. there is some anti combomb mode, all what is changed is trans cant pick up com... someone is using it ? NO , and thats the best proof that combombing will be present in BA FOREVAH !
(btw i still got replay on llta map when u have take at very begining of the game, u combomb me at start with second com coz like u said u have no chance otherwise... u still lost... and u still fail jaz over and over again :) )
fact is u started to bitch about it after this one game.
anyway combombing wont be disabled and u should finish this topic. there is some anti combomb mode, all what is changed is trans cant pick up com... someone is using it ? NO , and thats the best proof that combombing will be present in BA FOREVAH !
(btw i still got replay on llta map when u have take at very begining of the game, u combomb me at start with second com coz like u said u have no chance otherwise... u still lost... and u still fail jaz over and over again :) )
