QFTIshach wrote:Machiosabre wrote:that joke totally doesn't work for this topic.Lolsquad_Steven wrote:lvl1 kbot lab needs a crab Kbot that walks on its side and fires nukes too plz.
trust me, it does
Does AA need a level 2 anti air kbot?
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- Machiosabre
- Posts: 1474
- Joined: 25 Dec 2005, 22:56
I like maintaining strategic diversity between vehicles and kbots - each with a unique advantage. Giving kbots more AA would further erode this, and I think we need more diversity not less.
However it seems very counter intuitive that kbots can't have an advanced AA. I mean if you can build a flak gun and stick it on a wheeled base, why on earth couldn't you also build one and stick it on a robot base.....
So I support giving kbots level 2AA if something else is taken off them, or if vehicles are given something new to avoid a game balance of kbots only ftw.
However it seems very counter intuitive that kbots can't have an advanced AA. I mean if you can build a flak gun and stick it on a wheeled base, why on earth couldn't you also build one and stick it on a robot base.....
So I support giving kbots level 2AA if something else is taken off them, or if vehicles are given something new to avoid a game balance of kbots only ftw.
- Lolsquad_Steven
- Posts: 488
- Joined: 27 Jun 2006, 17:55
The anti-air kbots I'm designing, oh-so-slowly, are not going to replace vehicle anti-air. They will basically be a moderately upgraded version of a jethro, probably just barely cost-effective. It will be mostly for the purpose of making it so you can get anti-air even if your L1 factory has been destroyed, and other... such... reasons... and stuff.......
- Lolsquad_Steven
- Posts: 488
- Joined: 27 Jun 2006, 17:55
Caydr wrote:The anti-air kbots I'm designing, oh-so-slowly, are not going to replace vehicle anti-air. They will basically be a moderately upgraded version of a jethro, probably just barely cost-effective. It will be mostly for the purpose of making it so you can get anti-air even if your L1 factory has been destroyed, and other... such... reasons... and stuff.......

Well, even if it's just 4 Jethros in one bot it will be handy - hordes of L1 units can be a nuisance to manage in a large battle. Personally I'd like it better if it had more personality - arming it with the antiswarmer missiles would be neat. But anything's good really.Caydr wrote:The anti-air kbots I'm designing, oh-so-slowly, are not going to replace vehicle anti-air. They will basically be a moderately upgraded version of a jethro, probably just barely cost-effective. It will be mostly for the purpose of making it so you can get anti-air even if your L1 factory has been destroyed, and other... such... reasons... and stuff.......
like a walking Pack-0?Caydr wrote:The anti-air kbots I'm designing, oh-so-slowly, are not going to replace vehicle anti-air. They will basically be a moderately upgraded version of a jethro, probably just barely cost-effective. It will be mostly for the purpose of making it so you can get anti-air even if your L1 factory has been destroyed, and other... such... reasons... and stuff.......
- Lolsquad_Steven
- Posts: 488
- Joined: 27 Jun 2006, 17:55
"They will basically be a moderately upgraded version of a jethro, probably just barely cost-effective"Lolsquad_Steven wrote:Caydr wrote:The anti-air kbots I'm designing, oh-so-slowly, are not going to replace vehicle anti-air. They will basically be a moderately upgraded version of a jethro, probably just barely cost-effective. It will be mostly for the purpose of making it so you can get anti-air even if your L1 factory has been destroyed, and other... such... reasons... and stuff.......
"It will be mostly for the purpose of making it so you can get anti-air even if your L1 factory has been destroyed"
I think this will make everyone happy, you guys can stick to kbots and air is still usable.
Will the missiles be special-purpose in anyway (swarming/fast/accurate like the antiswarmer, or antibomber damage, or large blast radius like the flak & screamer, or superheavy + low ROF like the screamer)? Or just a general all-around SAM like the L1 unit?Caydr wrote:Yeah, that too - you'll need fewer of them, so less micromanagement.
It'll be like...
3x firepower
3.15x costs
3.3x hp
1x by 1y larger size
Hah, so true, I can't agree with you enough, cuz if people don't take a step out of the realm they believe in and try something else, their realm will shrink, until they are the only thing in it.....LOrDo wrote:Me: Hey guys we need a lvl 2 aa kbot!
Fanboys: Wtf no we dont stupid noob itl be to strong, everyone will go kbots, use fighters instead!
Cadyr: Hey guys im making a lvl 2 aa kbot!
Fanboys: OMG Cadyr thats the best idea ever AA should have a lvl 2 aa kbot!
Basically, people should try new shit

LOrDo Wrote:
Actualy, the AA kbot thing was brought up quite a while ago, caydr made teh models for the months ago.... check the older AA threadsMe: Hey guys we need a lvl 2 aa kbot!
Fanboys: Wtf no we dont stupid noob itl be to strong, everyone will go kbots, use fighters instead!
Cadyr: Hey guys im making a lvl 2 aa kbot!
Fanboys: OMG Cadyr thats the best idea ever AA should have a lvl 2 aa kbot!