Commanders need to be stronger...
Moderator: Moderators
Commanders need to be stronger...
Okay guys, what's up with the pussy-foot commanders? I'm sick and tired of 12 peewees coming into my base and my commander can't even survive THAT.
In OTA, the commander was a very strong unit. With reason. He's THE COMMANDER. 4 gunships should not be able to take out your most valuable unit.
If more people lost when their commander dies then the commander should be a. much stronger and b. more protected.
He should be at about 25% as strong as a krogoth.
Would this prevent the n00b's doing commander rush? no, but it sure would bring back the original purpose of the commander.
Caydr, I'd like to see a mutation with this in AA. Thanks.
/rant
-Buggi
In OTA, the commander was a very strong unit. With reason. He's THE COMMANDER. 4 gunships should not be able to take out your most valuable unit.
If more people lost when their commander dies then the commander should be a. much stronger and b. more protected.
He should be at about 25% as strong as a krogoth.
Would this prevent the n00b's doing commander rush? no, but it sure would bring back the original purpose of the commander.
Caydr, I'd like to see a mutation with this in AA. Thanks.
/rant
-Buggi
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
Well, a Commander shouldbe this big and slow unit with missile launchers and mini-nukes and a aircraft launching bay in it's shoulders!!111 
Oh wait, that's Sup-Com isn't it?
I wonder what Com-Rushing would be like in that game...
But I favor Buggi's suggestion, how to stop comm-rushing? make defense structures do more damage VS Commanders silly!

Oh wait, that's Sup-Com isn't it?

But I favor Buggi's suggestion, how to stop comm-rushing? make defense structures do more damage VS Commanders silly!

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- Posts: 3
- Joined: 05 Jul 2006, 20:54
- FoeOfTheBee
- Posts: 557
- Joined: 12 May 2005, 18:26
If your commander is getting killed by 4 gunships, or 12 peewees it is probably becuase you are skill-challenged, not because he is too weak.
Watch a few replays, or try it agians skilled opponents and see what they do.
Watch a few replays, or try it agians skilled opponents and see what they do.
Last edited by FoeOfTheBee on 14 Jul 2006, 03:26, edited 1 time in total.
- Foxomaniac
- Posts: 691
- Joined: 18 Jan 2006, 16:59
The com in AA is already stronger v. normal units than he was in OTA, isn't he?
I know in OTA 4 gunships could annihilate your com no problem. There was even that one mission in single player with an early gunship rush... I lost that several times before I figured out that you had to spam AA right off.
I know in OTA 4 gunships could annihilate your com no problem. There was even that one mission in single player with an early gunship rush... I lost that several times before I figured out that you had to spam AA right off.
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- Posts: 854
- Joined: 28 Jan 2005, 18:15
In SupCom, maps are massive, and coms aren't fast, and they probably don't kill everything when they blow up. So basically by the time your "comm-rush" arrived you'd be dealing with a significantly developed enemy. Who has more guns than you because he has been building them while you were taking a stroll through the park.
And uh... no, I don't think you know what your asking for Buggi. It would just cause more noobs to play game continues, build a lab and comm rush.
And uh... no, I don't think you know what your asking for Buggi. It would just cause more noobs to play game continues, build a lab and comm rush.
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
Get rid of Com rushing by getting Com Ends. Get Com Ends and get Com assasinations. Expect an assasination actually requires skill and is a valid tactic and force's idiots to not use their com like come kind of Rambo. You know what would happen to Rambo in real life? A rifleman would shoot him in the head about thirty odd feet away. Just my 0.02 monitary units.
- clericvash
- Posts: 1394
- Joined: 05 Oct 2004, 01:05
Hm does the engine allow, that the commander get experience for all damage the troops do under his command? Something like the way heroes in wc3 work. In addition a commander could maybee get a better weapon once he got enough experience.
I think the 3000 life (at least in aa, dont know the value in xta) are fine for a comander in the early game, but later this is close to nothing. I bet it would be funny to have a commander with 6k life and maybee an viper-rocket-launcher once he get enough experience.
Just one of my crazy ideas
I think the 3000 life (at least in aa, dont know the value in xta) are fine for a comander in the early game, but later this is close to nothing. I bet it would be funny to have a commander with 6k life and maybee an viper-rocket-launcher once he get enough experience.
Just one of my crazy ideas
