Engine limitation found

Engine limitation found

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Engine limitation found

Post by Caydr »

If there are too many textures in the TASpring folder, it will stop working. I've calculated that the maximum number of textures Spring can handle is 1024, if they are all 64x64. The number rapidly decreases if they are any larger than 64x64, however. For instance, it could only handle at maximum approximately 59 256x256 textures.

This might be useful information for mod-makers.
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Webbie
Posts: 89
Joined: 31 Mar 2005, 20:27

Post by Webbie »

Probably a limitation on the total size of texture data.
Sean Mirrsen
Posts: 578
Joined: 19 Aug 2004, 17:38

Post by Sean Mirrsen »

It uses a temporary image with the size of 2048x2048, I think, to store the textures it loads. I'll see if I can expand it, but a mod manager program would be far better. I have an idea for it, that I cannot however realise...
Tangaroa
Posts: 77
Joined: 17 Aug 2004, 04:50

Post by Tangaroa »

This will be a problem for me, it seems, I was planning on updating the textures.
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Buggi
Posts: 875
Joined: 29 Apr 2005, 07:46

Post by Buggi »

This sort of restriction must be solved quickly.

Lets just hope they save the unit and weapon ID's as something big...
like a uint64 sounds good :P
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