SVN updates

SVN updates

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

Moderator: Moderators

Post Reply
peous
Posts: 16
Joined: 11 Jul 2006, 00:21

SVN updates

Post by peous »

hi i would like to know how to update source code of project ? I downloaded it from SVN, and for now i only changed some includes in VC++8 project file to make it compile...
how can i share these with others ?
moreover, i would like to modify a little the gui (while waiting for the new gui, it could be long), should i use SVN to submit my files ?
i think all these questions have already been asked, but i can't find any "sticky" information about it
User avatar
jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

We usually wait for a few good patches from someone before giving him svn access (Look at colorblind, or ILMTitan probably if I finally take the time to review his patches...)
Also keep in mind that modifying the GUI is usually also a very subjective item, so if it's only cosmetic it might be rejected.
i think all these questions have already been asked, but i can't find any "sticky" information about it
Yeah, well the plan is to put more detailed information on a new berlios site AF has put up, but this needs some time.
peous
Posts: 16
Joined: 11 Jul 2006, 00:21

gui modification

Post by peous »

err yes its only cosmetic for now... but the game needs at least a simple but clean gui...
all started with this post
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=5911
and this picture
http://www.peous.com/temp/TASpring-UI-1.jpg
anyway, for the modified vcproj, i should "make a patch" ? sorry i'm not really fluent with the patches... could you tell me more (or redirect me nicely) ?
Last edited by peous on 12 Jul 2006, 23:38, edited 1 time in total.
nuisance
Posts: 2
Joined: 10 Jul 2006, 17:00

Re: gui modification

Post by nuisance »

peous wrote:anyway, for the modified vcproj, i should "make a patch" ? sorry i'm not really fluent with the patches... could you tell me more (or redirect me nicely) ?
You can use subversion to make a patch (also called a diff). From the command line, you can type (from the trunk directory):
svn diff changed_file changed_directory ...
This will output the changes you created in a way that it's easy for somebody with svn commit access to apply your changes to his local checkout. If you're using some kind of GUI svn client it almost certainly has a feature to do the same thing. Just hunt around in the menus.

Tim
User avatar
jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

anyway, for the modified vcproj, i should "make a patch" ?
No probably not needed, can you list what these changes are here? Because it should already work if the library packages are installed correctly...
peous
Posts: 16
Joined: 11 Jul 2006, 00:21

Post by peous »

the file is here.
http://www.peous.com/temp/rts_vcproj_071206.zip

i mainly added 3 missing cpp files, changed sdl build number to 1.2.9 according to the vclibs pack, removed libc.lib from linker... i think that's all.
Last edited by peous on 12 Jul 2006, 23:37, edited 1 time in total.
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

EDIT: I'm an idiot.

Got excited too quickly.. :roll:
Post Reply

Return to “Engine”