In a game called: Conquest: Frontier Wars, all the units needed supplys for ammo, and certain units such as supply stations and supply units that carried lots of more supplys would give its own supply points to other units within a visible radius.iirc original C&C planes returned for ammo, not fuel.
Limited fuel
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The Supply system in Conquest was very nice. And for better or for worse, combat ships only had to go within a certain radius of the supply ship (or installation) to resupply, rather than docking with the supply ship. Certainly a more hands-off approach than docking.Noruas wrote:.In a game called: Conquest: Frontier Wars, all the units needed supplys for ammo, and certain units such as supply stations and supply units that carried lots of more supplys would give its own supply points to other units within a visible radius.iirc original C&C planes returned for ammo, not fuel.
- Johns_Volition
- Posts: 134
- Joined: 05 Jul 2006, 21:17
- Lindir The Green
- Posts: 815
- Joined: 04 May 2005, 15:09
Well that's stupid. Why restrict it to aircraft?Das Bruce wrote:It would appear so.Pxtl wrote:Curious: is this aircraft-only?
It should be that you can have anything defined as a refuel point, and then define any unit you want to go to them when they are running low on fuel.
Or, even better, but a lot more work, maybe something where you can define which structure any particular unit goes to when it wants to refuel.
Just a thought...
I would be in major favor of making this apply to any unit, and having units be able to seek out a given unit to "refuel" from. In addition, I'd love it if "IsAirBase" was changed to "IsRepairBase", and could be made unit-specific. Then we could have units flee from combat, drive to a mobile repair vehicle, get repaired, and return to the fight, instead of having to manually target "healers". It would be a greatly beneficial change and allow for much more varied gameplay.
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
AF i think argh means that the tag itself "isAirBase" should be more generalized to allow its use on things other than aircraft.
That way we can have repair pads for ground units. seems like that might be a lot of work though. One thing that needs to be done though is that u need to prevent aircraft from trying to land on a ground only repair station. also how would u get a ground unit to "land" on the pad?
i think tweaking nanolathe abilities (repair, restore, build, etc) to be seperate tags or whatever so u can have something that can only repair or only reclaim would be most useful
That way we can have repair pads for ground units. seems like that might be a lot of work though. One thing that needs to be done though is that u need to prevent aircraft from trying to land on a ground only repair station. also how would u get a ground unit to "land" on the pad?
i think tweaking nanolathe abilities (repair, restore, build, etc) to be seperate tags or whatever so u can have something that can only repair or only reclaim would be most useful
I thought thats what smoth did. Smoth seperated the two aspects of IsAirBase the dotn paralyze untis in transproter, and I'm a repair pad.
So in the next version anything with IsAirBase=1; will behave as Argh intended aka ground units with repair pads, aircraft with repair pads, buildings with repair pads.
And if you wanted units to fire while on a repair pad, or to fire while being transported, you'd add IsFirePlatform=1;
Wheres smoth when you need him.
So in the next version anything with IsAirBase=1; will behave as Argh intended aka ground units with repair pads, aircraft with repair pads, buildings with repair pads.
And if you wanted units to fire while on a repair pad, or to fire while being transported, you'd add IsFirePlatform=1;
Wheres smoth when you need him.
Argh means that he wants repair pads for units other than air (I think...)AF wrote:I thought thats what smoth did. Smoth seperated the two aspects of IsAirBase the dotn paralyze untis in transproter, and I'm a repair pad.
So in the next version anything with IsAirBase=1; will behave as Argh intended aka ground units with repair pads, aircraft with repair pads, buildings with repair pads.
And if you wanted units to fire while on a repair pad, or to fire while being transported, you'd add IsFirePlatform=1;
Wheres smoth when you need him.
And Smoth is away for a week, IIRC.
as to how possible it is right now i have no idea.
Smoth's (very useful & overcontested
) patch basically allows a transport to carry a unit and have it fire without it being a air base i.e. aircraft don't try to land on it for repairs.
The best example of this is in gundam. The Zeon side's transport can hold one mech in its back and that mech can fire while in transport. The problem occurs when a aircraft reaches its land at threshold. The damaged aircraft seeks out the transport and tries to land expecting repairs (which won't happen). That unit is now stuck and can't do a thing unless u self d all the transports. Whats worse since the transport tends to move around, it and the unit trying to land end up in some wierd humping behavior.
Smoth's (very useful & overcontested

The best example of this is in gundam. The Zeon side's transport can hold one mech in its back and that mech can fire while in transport. The problem occurs when a aircraft reaches its land at threshold. The damaged aircraft seeks out the transport and tries to land expecting repairs (which won't happen). That unit is now stuck and can't do a thing unless u self d all the transports. Whats worse since the transport tends to move around, it and the unit trying to land end up in some wierd humping behavior.
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- Posts: 241
- Joined: 09 Aug 2005, 15:41
KDR has a good idea.
although i would not suggest putting that on a unit. while that would be nice it would mean that u would have to make sure that the air pad is close to the air fact otherwise the unit might not make it. instead (if i read the code post right) u can give this to a weapon on the superbomber and therefore it would need to land and "reload" before being able to be used.
and 1+ for the runways
although i would not suggest putting that on a unit. while that would be nice it would mean that u would have to make sure that the air pad is close to the air fact otherwise the unit might not make it. instead (if i read the code post right) u can give this to a weapon on the superbomber and therefore it would need to land and "reload" before being able to be used.
and 1+ for the runways
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
Arghhhh,(not you Argh) These ideas, I love but hate them all.....
I can't think if it would be good or bad for them....
Ah, hell, they would all be badass.... I think this is a thumbs up
As a modder I think about some things, however I don't want it to be too realistic, while keeping it in a sci-fi world.....
I think I'll have a unit that has a range of 1000 or so for teleporting ammo to other units
Anyways +1
Could be good, could suck, depends on how it is used mostly.....
Captain Planet: The power is yours!
LMAO, sorry I couldn't resist...
I can't think if it would be good or bad for them....
Ah, hell, they would all be badass.... I think this is a thumbs up

As a modder I think about some things, however I don't want it to be too realistic, while keeping it in a sci-fi world.....
I think I'll have a unit that has a range of 1000 or so for teleporting ammo to other units

Anyways +1
Could be good, could suck, depends on how it is used mostly.....
Captain Planet: The power is yours!
LMAO, sorry I couldn't resist...