Map idea: 2Bulls

Map idea: 2Bulls

Discuss maps & map creation - from concept to execution to the ever elusive release.

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Is this a Good design?

Poll ended at 15 Jul 2006, 18:50

Yes
1
33%
No
2
67%
 
Total votes: 3

Myg
Posts: 65
Joined: 05 Oct 2005, 19:05

Map idea: 2Bulls

Post by Myg »

I quickly (6 hours) put together a map based on a concept I had. Thanks for the textures shared in the texture/metal patch thread :)


Image

The "horns" of each bull are accessible by Kbots only and the crossings over the water are accessible by vehicles only. The bits between the "legs" are start positions, and kbots can walk up ontop of the rise from those rear bits of hill only, the sides that lead down to the "legs" are too steep.

Opinions?
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Comp1337
Posts: 2434
Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

So only vehicles can effectively attack?
make a passage in the middle maybe? Kinda like the passages arond the sides, but more shallow so that kbots can go over.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

personally I really dig it. Looks really cool ;p
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Comp1337 wrote:So only vehicles can effectively attack?
make a passage in the middle maybe? Kinda like the passages arond the sides, but more shallow so that kbots can go over.
Vehicals, sea, hovers, air... Kbots are defensively favored because vehicals can't access the upper ground, which is a major advantage to kbots, they don't need the additional advantage of being able to attack.
mufdvr222
Posts: 681
Joined: 01 May 2005, 09:24

Post by mufdvr222 »

I like the concept, and the look.
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Comp1337
Posts: 2434
Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

SwiftSpear wrote:
Comp1337 wrote:So only vehicles can effectively attack?
make a passage in the middle maybe? Kinda like the passages arond the sides, but more shallow so that kbots can go over.
Vehicals, sea, hovers, air... Kbots are defensively favored because vehicals can't access the upper ground, which is a major advantage to kbots, they don't need the additional advantage of being able to attack.
Aye, Good point.
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Quanto042
Basically OTA Developer
Posts: 778
Joined: 22 Feb 2006, 03:01

Post by Quanto042 »

Well, here's my two cents:

I give you lots of points for originality.
But!

I'm not a big fan of the shape of the hills, (this is all personal opinion of course), it just looks to me that the terrain here tends to dictate how the battle is going to play out. Now, i'm not going to say that it won't play well because i haven't played it yet, but at the same time the layout of the terrain looks very restictive, maybe if there were more ramps on the hills to come up and down from? I dunno, its all up to you on how to improve it.
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