Modweb Generator v0.4 - Page 3

Modweb Generator v0.4

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

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Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Post by Caydr »

I wish I could help you with the IE compatibility but I'm not so skilled in that department.

You could always have it check which browser is being used, and if it's IE it just says in big red letters: GET A REAL INTERNET BROWSER!!!!!!!!
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

i love IE
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

NOiZE wrote:i love IE
blasphemy

I'm on a public computer right now, and even it has Firefox on it.
Torrasque
Posts: 1022
Joined: 05 Oct 2004, 23:55

Post by Torrasque »

Would someone be glad enough to make a Expand and Extermiante one ?
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Hmm

Post by Pxtl »

I was just noticing that in the standard modweb, there's no information on slope-climbing ability. Could that be added? I was looking to see if Crocs were any better than standard vehicles at negotiating slopes in AA.
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Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

Needs statdumping capabilities...

looks good thugh :)
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

NOiZE wrote:i love IE
Well, nobody is perfect.
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Erom
Posts: 1115
Joined: 25 Apr 2006, 05:08

Post by Erom »

NOiZE wrote:i love IE
We forgive you.
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Pocus
Posts: 73
Joined: 14 Apr 2006, 09:40

Post by Pocus »

Can a update be made on AA 1.5 please?

Thank you for the service by the way.
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

Poke caydr to make him update his page. I have no controll over how this is used.

Also, an update. Soon i will be releasing a new version with a few new features, like unit lists and stuff. What fun.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

ok this pisses me off. THere is not documentation whatsoever to tell what files go where.

DO I simply unzip the mod into the mod folder and run the stuff then call it a day?
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

Yes.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

thanks
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

I thought I had provided some documentation in there, I know atleast one of the versions had it. Sorry if I missed it in this version.
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

could you maybe make a wiki page and list your tool, basic instrcutions (or at least how to find them) and links to known active modwebs?
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

Ok, there is a new version up. Check the first post for details as always. This update includes the addition of the unit list and weapons list pages. These pages will contain a list of every unit/weapon, and the selected stats (from the template of course) for easy comparison and browsing and stuff. Have fun!

Oh damn, i just realised, no documentation again. My bad. If you have a question, just ask it here.
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

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