Hi.
Im having trouble with the compilation.
i have a folder c:\map\
in it are:
features.bmp,hight.bmp,geovent,bmp,mapconv.exe,mapper.bat,
metal.bmp,nvdxt.exe,texture.bmp,typemap.bmp.
i start the compile like this..
c:\map\MapConv -f Features.bmp -i -l -c 0.5 -x 300 -n -150 -o YourMapName.smf -y Typemap.bmp -m Metal.bmp -a Height.bmp -t Texture.bmp
it tells me:
parse error:argument: -f
couldnt find match for argument
i triedcompiling like this:c:\map\MapConv -i -l -c 0.5 -x 300 -n -150 -o YourMapName.smf -y Typemap.bmp -m Metal.bmp -a Height.bmp -t Texture.bmp
(without -f features.bmp)
it tells me:
loading textures
creating hightmap and than it tells me error failed to open dib file hight.bmp in a different window.
than in the console again it continues and tells me:
errenous dimesions for hightmap image.
help...?
mapconv
Moderator: Moderators
first of all you need to getMother's MapConv to support feature maps.
second of all your height map needs to be [your texture map]/8+1 in width and heigh, and in increments of 128 (129,257,385,513 etc)... if you don't understand post the dimentions of your images and we can tell you what's wrong.
second of all your height map needs to be [your texture map]/8+1 in width and heigh, and in increments of 128 (129,257,385,513 etc)... if you don't understand post the dimentions of your images and we can tell you what's wrong.
I'll try to see if I can help you out ...
Here is a bat file I just used to compile my latest map.
mapconv.exe -l -i -x 160 -n -70 -y mi-m1-ym.bmp -f mi-m1-fm2.bmp -m mi-m1-mm2.bmp -a mi-m1-hm.bmp -t mi-newmap31.bmp -o Metal-Isles-Redux.smf -c .6
The break down of the commands ..
* -l low pass filter
* -i invert
* -x the max height of the map
* -n the min height of the map
* -y is the typemap ( a way to seperate water and land ..)
Something you will learn to use as time moves on
* -f feature map ( this is where you include grass, geos and custom items)
(important also if you make custom feature don't forget fs.txt )
* -m Metal map
* -a height map
* -t Texture map
* -o output name of the map
* -c compress of the map
When compiling maps you need 4 thing ...
directory structor NO spaces ... c:/custom-Maps .. OK
c:/custom Maps .. Wrong ..
You need the the geovent.bmp, that nvidia dds compression util and
the mapconv.exe.
The texture maps need to be size in 512 or 1024 increments ...
Like 11264x 10240 ... You should be able to divide it by 512
without leaving only whole numbers like 11264 = 22 , 10240 = 20 ..
the -Y -A -M is 1/8 of the texture + 1 .. so 11264 = 1409 10240 = 1281
the -F is 1/8 of the texture .. so 11264 = 1408 10240 = 1280
There is a 800 MB bit limit on the texture map .. will cause the util to crash
also large maps don'r compile good
I hope some of this helps you out.
Here is a bat file I just used to compile my latest map.
mapconv.exe -l -i -x 160 -n -70 -y mi-m1-ym.bmp -f mi-m1-fm2.bmp -m mi-m1-mm2.bmp -a mi-m1-hm.bmp -t mi-newmap31.bmp -o Metal-Isles-Redux.smf -c .6
The break down of the commands ..
* -l low pass filter
* -i invert
* -x the max height of the map
* -n the min height of the map
* -y is the typemap ( a way to seperate water and land ..)
Something you will learn to use as time moves on
* -f feature map ( this is where you include grass, geos and custom items)
(important also if you make custom feature don't forget fs.txt )
* -m Metal map
* -a height map
* -t Texture map
* -o output name of the map
* -c compress of the map
When compiling maps you need 4 thing ...
directory structor NO spaces ... c:/custom-Maps .. OK
c:/custom Maps .. Wrong ..
You need the the geovent.bmp, that nvidia dds compression util and
the mapconv.exe.
The texture maps need to be size in 512 or 1024 increments ...
Like 11264x 10240 ... You should be able to divide it by 512
without leaving only whole numbers like 11264 = 22 , 10240 = 20 ..
the -Y -A -M is 1/8 of the texture + 1 .. so 11264 = 1409 10240 = 1281
the -F is 1/8 of the texture .. so 11264 = 1408 10240 = 1280
There is a 800 MB bit limit on the texture map .. will cause the util to crash
also large maps don'r compile good
I hope some of this helps you out.
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- Posts: 18
- Joined: 05 Jul 2006, 21:28
I dont understand....
i wrote everything in detail...
of course i have mapconv.. didnt u read the message? i wrote down all the files i have im c:\map\they include all the nessecery map files and the files of mapconv.
as i said i tried it without the feature map as well it didnt work.....
please read my message carfully so u will not waste ur time writing answers that are not connected to the question.
i read the tutorials my files are as specified.
i wrote everything in detail...
of course i have mapconv.. didnt u read the message? i wrote down all the files i have im c:\map\they include all the nessecery map files and the files of mapconv.
as i said i tried it without the feature map as well it didnt work.....
please read my message carfully so u will not waste ur time writing answers that are not connected to the question.
i read the tutorials my files are as specified.
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- Posts: 18
- Joined: 05 Jul 2006, 21:28