AIs and high traj/low traj weapons
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- unpossible
- Posts: 871
- Joined: 10 May 2005, 19:24
AIs and high traj/low traj weapons
when they've placed guardians (AA) on hilltops they always lose their usefullness - is there a way to make the AI's default the gun's firing mode to high traj, as in a lot of cases it's far more effective (firing from the back of a base, over hills, down from hilltops etc etc). same with the fidos (again AA) with their dual firing modes - surely the ballistic one is more useful for AIs & should always be used.
- unpossible
- Posts: 871
- Joined: 10 May 2005, 19:24
hmm, still makes guardians useless in hilly environments - in most cases they'll hit something firing on high traj, and they'll do a lot more damage to it/them. any way to check the surrounding slopes/gradients and choose the best firing arc?AF wrote:At the moemnt NTai automatically uses high traj for static targets if its available,a dn lwo traj for untis/moving targets
The problem there is that you want guardians to go high traj when behind hills, but how do you tell an AI that it's behind a hill?
For that you'd need some sort of terrain analysis, of which none of the AI's have. KAI has choke points and other things but there's nothing that can identify hills at the moment.
For that you'd need some sort of terrain analysis, of which none of the AI's have. KAI has choke points and other things but there's nothing that can identify hills at the moment.
- unpossible
- Posts: 871
- Joined: 10 May 2005, 19:24