Game will crash on ATI X800 and some other cards (including nvidia) just after start if shadows are enabled ...
Windows XP Sp2 Pro English
ATI Catalyst 5.4
Shadows
Moderator: Moderators
Code: Select all
System Info
Windows XP Professional, Service Pack 2 (Build 2600)
Vendor
ATI Technologies Inc.
2.0.5014 WinXP Release
Renderer
RADEON X800 PRO x86/MMX/3DNow!/SSE
Extensions
GL_ARB_depth_texture
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_shadow
GL_ARB_shadow_ambient
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat
GL_ARB_transpose_matrix
GL_ARB_vertex_blend
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_window_pos
GL_ATIX_texture_env_combine3
GL_ATIX_texture_env_route
GL_ATIX_vertex_shader_output_point_size
GL_ATI_draw_buffers
GL_ATI_element_array
GL_ATI_envmap_bumpmap
GL_ATI_fragment_shader
GL_ATI_map_object_buffer
GL_ATI_pn_triangles
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_ATI_vertex_array_object
GL_ATI_vertex_attrib_array_object
GL_ATI_vertex_streams
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_multi_draw_arrays
GL_EXT_packed_pixels
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_wrap
GL_EXT_texgen_reflection
GL_EXT_texture3D
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_vertex_array
GL_EXT_vertex_shader
GL_HP_occlusion_test
GL_NV_blend_square
GL_NV_occlusion_query
GL_NV_texgen_reflection
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_multitexture
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SGI_color_matrix
GL_SUN_multi_draw_arrays
GL_WIN_swap_hint
WGL_ARB_extensions_string
WGL_ARB_make_current_read
WGL_ARB_multisample
WGL_ARB_pbuffer
WGL_ARB_pixel_format
WGL_ARB_render_texture
WGL_ATI_pixel_format_float
WGL_ATI_render_texture_rectangle
WGL_EXT_extensions_string
WGL_EXT_swap_control
Core features
v1.1 (100 % - 7/7)
v1.2 (100 % - 8/8)
v1.3 (100 % - 9/9)
v1.4 (100 % - 15/15)
v1.5 (100 % - 3/3)
v2.0 (100 % - 8/8)
\i Compiled vertex array support\i0 \line This feature improves OpenGL performance by using video memory to cache transformed vertices.
\b No paletted texture support\b0 \line This may cause performance loss in some older applications.
\i Multitexture support\i0 \line This feature accelerates complex rendering such as lightmaps or environment mapping.
\i Secondary color support\i0 \line This feature provides an alternate method of coloring specular highlights on polygons.
\i S3TC compression support\i0 \line This feature improves texture mapping performance in some applications by using lossy compression.
\i Texture edge clamp support\i0 \line This feature improves texturing quality by adding clamping control to edge texel filtering.
\i Vertex program support\i0 \line This feature enables a wide variety of effects via flexible vertex programming (equivalent to DX8 Vertex Shader.)
\i Fragment program support\i0 \line This feature enables a wide variety of effects via per pixel programming (equivalent to DX9 Pixel Shader.)
\i Texture anisotropic filtering support\i0 \line This feature improves the quality of texture mapping on oblique surfaces.
\i Occlusion test support\i0 \line This feature provides hardware accelerated culling for objects.
\i Point sprite support\i0 \line This feature improves performance in some particle systems.
Extension verification:
\b GL_EXT_copy_texture \b0 not in list but has the entry point \b glCopyTexSubImage3DEXT \b0 \line\b GL_EXT_framebuffer_object \b0 not in list but has the entry point \b glIsRenderbufferEXT \b0 \line\b GL_EXT_framebuffer_object \b0 not in list but has the entry point \b glBindRenderbufferEXT \b0 \line\b GL_EXT_framebuffer_object \b0 not in list but has the entry point \b glDeleteRenderbuffersEXT \b0 \line\b GL_EXT_framebuffer_object \b0 not in list but has the entry point \b glGenRenderbuffersEXT \b0 \line\b GL_EXT_framebuffer_object \b0 not in list but has the entry point \b glRenderbufferStorageEXT \b0 \line\b GL_EXT_framebuffer_object \b0 not in list but has the entry point \b glGetRenderbufferParameterivEXT \b0 \line\b GL_EXT_framebuffer_object \b0 not in list but has the entry point \b glIsFramebufferEXT \b0 \line\b GL_EXT_framebuffer_object \b0 not in list but has the entry point \b glBindFramebufferEXT \b0 \line\b GL_EXT_framebuffer_object \b0 not in list but has the entry point \b glDeleteFramebuffersEXT \b0 \line\b GL_EXT_framebuffer_object \b0 not in list but has the entry point \b glGenFramebuffersEXT \b0 \line\b GL_EXT_framebuffer_object \b0 not in list but has the entry point \b glCheckFramebufferStatusEXT \b0 \line\b GL_EXT_framebuffer_object \b0 not in list but has the entry point \b glFramebufferTexture1DEXT \b0 \line\b GL_EXT_framebuffer_object \b0 not in list but has the entry point \b glFramebufferTexture2DEXT \b0 \line\b GL_EXT_framebuffer_object \b0 not in list but has the entry point \b glFramebufferTexture3DEXT \b0 \line\b GL_EXT_framebuffer_object \b0 not in list but has the entry point \b glFramebufferRenderbufferEXT \b0 \line\b GL_EXT_framebuffer_object \b0 not in list but has the entry point \b glGetFramebufferAttachmentParameterivEXT \b0 \line\b GL_EXT_framebuffer_object \b0 not in list but has the entry point \b glGenerateMipmapEXT \b0 \line\b GL_EXT_polygon_offset \b0 not in list but has the entry point \b glPolygonOffsetEXT \b0 \line\b GL_EXT_subtexture \b0 not in list but has the entry point \b glTexSubImage3DEXT \b0 \line
- [K.B.] Napalm Cobra
- Posts: 1222
- Joined: 16 Aug 2004, 06:15
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- Stealth870
- Posts: 166
- Joined: 13 Sep 2004, 00:25