AF go kaboom
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To be honest I'm not surprised that NTAI is usually losing to KAI, KAI cheats like mad and abuses it. It pretends it has radar coverage of the entire map and moves its units to stay at maximum range, which makes it impossible to detect them for NTAI since NTAI relies on scouts to know where the enemy is and a scout would never see KAI's units (perhaps if NTAI could deduce enemy positions from incoming projectiles but I think that's asking for a bit much from an AI coded in someone's spare time). Of course it depends on the mod being played, perhaps it doesn't matter as much in a mod where radar coverage is ubiquitous and ranges aren't that large.
- BlackLiger
- Posts: 1371
- Joined: 05 Oct 2004, 21:58



Thats something I was working on last night.
You can set nanospray to be the colour of your team in options, or you can define a default colour in the unit fbi.
You can also turn off nanospray completely.
I have one or two things to iron out first, like making those nanoframes a little brighter, and for some reason in the svn build factory nanospray goes all over the place rather than into a confiend beam like unit nanospray.
Awesome, I love it. It's wonderful, I can't wait to see it in-game (honestly, teamcoloured nanospray would be an intelligent default), and with a little work it can help Spring look a little better for non-TA mods. For example, making the wireframe brown, removing the "skinless" stage of construction, and removing the shimmer/self-illuminate effect from a unit under construction would be a good way to make a building look like it's being built up with a frame/scaffolding.
- unpossible
- Posts: 871
- Joined: 10 May 2005, 19:24
- Charlemagne
- Posts: 174
- Joined: 18 Apr 2005, 17:59
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
There's one more item to cross off my wishlist :DAF wrote:
Thats something I was working on last night.
You can set nanospray to be the colour of your team in options, or you can define a default colour in the unit fbi.
You can also turn off nanospray completely.
I have one or two things to iron out first, like making those nanoframes a little brighter, and for some reason in the svn build factory nanospray goes all over the place rather than into a confiend beam like unit nanospray.
Any chance of this acctually being included powers that be?