How do you kick people from your game?

How do you kick people from your game?

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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Wingflier
Posts: 130
Joined: 22 Apr 2005, 06:21

How do you kick people from your game?

Post by Wingflier »

Is there a feature that allows you too kick people from your game? Lobby or otherwise?
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Shade
Posts: 56
Joined: 14 Apr 2005, 17:29

Post by Shade »

Read the readme. It's there in black and white.
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Webbie
Posts: 89
Joined: 31 Mar 2005, 20:27

Post by Webbie »

And for those of you that don't know, the readme is located in /docs/ in your Spring directory.
Dwarden
Posts: 278
Joined: 25 Feb 2005, 03:21

Post by Dwarden »

then i'm blind but i dont see anything about "kick" feature ...

ah u mean right click and selecting non existing function right? :)
SJ
Posts: 618
Joined: 13 Aug 2004, 17:13

Post by SJ »

There currently is no way to kick someone.
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[K.B.] Napalm Cobra
Posts: 1222
Joined: 16 Aug 2004, 06:15

Post by [K.B.] Napalm Cobra »

Hehe
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Gabba
Posts: 319
Joined: 08 Sep 2004, 22:59

Post by Gabba »

This is great for socializing :lol: . You just have to accept people and argue them into clicking ready even though they don't like the map and teams. The real downside is when someone joins and then goes to do something else, then you can't start the game.
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

The password protection for battleroom works well.
jouninkomiko
Posts: 436
Joined: 26 Aug 2004, 08:11

Post by jouninkomiko »

i had the feature in but a .net bug forced me to disable "right click->boot". when i find a workaround, ill put it back in.
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PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Post by PauloMorfeo »

jouninkomiko wrote:i had the feature ... "right click->boot". ...
Shouldn't you guys be aiming preferably to comand line comands?

That is easier to implement. And later on, if you want, you can make some nice visual way of issuing the order.

That could even lead more players to rely on reading the README files.

If you think this may be poorly accepted by people (i also think that to a degree), remember Quake 3. The gaming world of Quake 3 was mostly ruled by comands writen in the comand line and people ended up accepting that very well.

I prefer to have 2 usefull comand line comands available to me than 1 usefull visual comands.
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