TA:WD
Moderator: Moderators
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- Posts: 241
- Joined: 09 Aug 2005, 15:41
Charlemagne wrote:I'm sorry, but Sweden has no place in any military game depicting large scale warfare after 1700, at least not anyone aiming for realism.Sweden has one of the most cutting edge militaries in the world, Charlemagne, and has for a long time. Wink


not only that but if you put in units depending on country then you can have different countrys being strong in different things eg the american maybe having the A10 but their infantry costing a disproportionate ammount while i dunno China have cheap infantry & viechs but not as advanced etc.KDR_11k wrote:There's such a large number of planes (and other seemingly redundant units) in WD that I wouldn't mind seeing them split up for various factions. After all, one side doesn't need three MBTs and the like so factions with one MBT each would probably work better.
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
I wont give up on this project but I AM SO SICK of the devs turning a blind eye on my needs for this mod! I need so much stuff to make this mod REALISTIC...and playable.
Scripting infantry to go prone and such is difficult, esspecially the animation of such.
Armor types are handled differently in TA:WD, it's much like in OTA, weapons do a certain damage against certain units, it was easier for me to convert the original weapon damage setting compared to converting it to armor types.
I'll tell you why i'm so sick of the devs;
-I have been asking for reasonable alpha-rendering for muzzle-flashes and cockpits, something that would add alot to the way units are portrayed, as of right now it looks really lame and unprofessional.
-No offense to the AI devs but AF has put no effort into making TA:WD work with his AI, Submarine's AI crashes to often so I have little to test my mod on.
-Conventional take off and landing aircraft are not implemented even though they were in the early stages of Spring development, this would add alot to gameplay.
Aside from the AI's none of my numerous amounts of requests have been honored.
I just ask for a little support from the devs and I get NOTHING, i'm sick of it, that's why I am not working very hard on releasing it, besides I am working hellish hours at Wally World...2-11 shifts don't give me much time to work on anything.
ALL I ask for is a few things that ARE easilly implemented, alpha-rendered textures have been around for probably 8-10 years now?
If you want me to work on WD then the devs will have to start working with me.
Scripting infantry to go prone and such is difficult, esspecially the animation of such.
Armor types are handled differently in TA:WD, it's much like in OTA, weapons do a certain damage against certain units, it was easier for me to convert the original weapon damage setting compared to converting it to armor types.
I'll tell you why i'm so sick of the devs;
-I have been asking for reasonable alpha-rendering for muzzle-flashes and cockpits, something that would add alot to the way units are portrayed, as of right now it looks really lame and unprofessional.
-No offense to the AI devs but AF has put no effort into making TA:WD work with his AI, Submarine's AI crashes to often so I have little to test my mod on.
-Conventional take off and landing aircraft are not implemented even though they were in the early stages of Spring development, this would add alot to gameplay.
Aside from the AI's none of my numerous amounts of requests have been honored.
I just ask for a little support from the devs and I get NOTHING, i'm sick of it, that's why I am not working very hard on releasing it, besides I am working hellish hours at Wally World...2-11 shifts don't give me much time to work on anything.
ALL I ask for is a few things that ARE easilly implemented, alpha-rendered textures have been around for probably 8-10 years now?
If you want me to work on WD then the devs will have to start working with me.
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- Posts: 241
- Joined: 09 Aug 2005, 15:41

lol i know that but i was just steriotyping there the onyl things china really lacks in terms of military capability is force projection in terms of ships. but with their new carrier just round the corner! yikes!ur takin a C&C generals route if you do that and i advise against it. China's military isn't some hordeish zergling fest their technology is pretty well advanced.
Don't we all? Don't be silly G_Z.GrOuNd_ZeRo wrote:I wont give up on this project but I AM SO SICK of the devs turning a blind eye on my needs for this mod! I need so much stuff to make this mod REALISTIC...and playable.
It is exceedingly easy to use OTA-type per-weapon armour classes in Spring, AATA has done this ever since i ported it.Armor types are handled differently in TA:WD, it's much like in OTA, weapons do a certain damage against certain units, it was easier for me to convert the original weapon damage setting compared to converting it to armor types.
Yes, all modders want alpha. All modders don't have it. Yet.I'll tell you why i'm so sick of the devs;
-I have been asking for reasonable alpha-rendering for muzzle-flashes and cockpits, something that would add alot to the way units are portrayed, as of right now it looks really lame and unprofessional.
Put your own effort into making WD work with nTAI! AAI is pretty stable these days for me, when was the last time you tried it?-No offense to the AI devs but AF has put no effort into making TA:WD work with his AI, Submarine's AI crashes to often so I have little to test my mod on.
If it's so easy, do it yourself. If it were that easy it would have already been done just because a technology is not well established doesn't mean it isn't complex to implement.ALL I ask for is a few things that ARE easilly implemented, alpha-rendered textures have been around for probably 8-10 years now?
Then it's a good job there are others willing to do it. Really, I expect better of you G_Z given how long you have been working on this project and in this community.If you want me to work on WD then the devs will have to start working with me.


Well..nevermind. I'll leave WD to its original (albiet inactive/busy with other stuff) creators. Maestro flipped out on the TAU forums about "mod robbers" hijacking his mod behind his back. So yeah, best of luck to the WD team.
If I came across as if I was trying to take over this mod, I apologize. Folks were posting that there were a few blatent bugs that needed fixing, so I figured I'd help out and fix a few in a small patch. But, Maestro doesn't want anyone 'stealing' his mod, so I'll go back to playing with 1944 stuff <_<
If I came across as if I was trying to take over this mod, I apologize. Folks were posting that there were a few blatent bugs that needed fixing, so I figured I'd help out and fix a few in a small patch. But, Maestro doesn't want anyone 'stealing' his mod, so I'll go back to playing with 1944 stuff <_<
Floz, I concern more on Upspring smoothing than alpha rendering... if the Upspring fixed its smoothing engine Im fine with it.....FLOZi wrote:Yes, all modders want alpha. All modders don't have it. Yet.I'll tell you why i'm so sick of the devs;
-I have been asking for reasonable alpha-rendering for muzzle-flashes and cockpits, something that would add alot to the way units are portrayed, as of right now it looks really lame and unprofessional.
beside alpha sound likes more UV hell and polycout budget break

btw I saw how 1944 solve the alpha problem, just keep the window being a hole, do this really work ?
but again, this means some polycounts budget break
Oh and hellow GZ, long time not see :)
I have finished remodeling the Il76, Tu-95, Frogfoot, T-80 etc... btw I hopes U dont mind with 600-700 poly model. Spring 1944 experience show ca 1500 tris (750 model) wont cause game speed lag... :) Im gonna skin them after Upspring next update which zaphod promise me to fix the Upspring smoothing problem.
Oh and to Flozi, need some Yak-7 ? I will volunteered for that :) Unfortunately I cant send the pe-2 model yet as my motherboard broken and I temporarily work in my laptop
Oh and flozi, did anyone
A good fix for alpha would be to simply use the alpha channel and put TCs into the remaining channel in the extra texture but that'd break mod compatibility. The other way would be to use the remaining channel for alpha, that'd require some loading trickery to work but wouldn't break mod compatibility. Either way, I'd say a subobject has to be flagged as transparent (please give a choice between alpha blend and alpha test, preferrably with modifiable alpha func. In combination with disabling nanobeams and the "buildup" that could make for some cool new building effects) since unnecessary alpha calculations always cause a mess.
Well, to be fair the Chinese military was quite Zergling-ish during the cold war and the reputation stuck. For example, the Chinese airforce was primarily an assload of J7 variants, which are the closest thing to flying zerglings. But yes, the Chinese military did modernize after the collapse of the Soviet Union, so the whole "zergling Chinese" is a bit of an anachronism.j5mello wrote:ur takin a C&C generals route if you do that and i advise against it. China's military isn't some hordeish zergling fest their technology is pretty well advanced.
If you did a modern-warfare mod, I'd almost do two seperate factions for the US military just because the US has such a wide variety of hardware - one for the US Marines, and one for the US Army.
- Charlemagne
- Posts: 174
- Joined: 18 Apr 2005, 17:59
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- Posts: 241
- Joined: 09 Aug 2005, 15:41
however as i noted before force projection is their current problem. It is all well and good having a massive army but if your supply lines dry up or you simply can't deliever troops to your itnended target then all the troops in the world are a wasteCharlemagne wrote:Larger army is an understatement. The Chinese armed forced outnumber the American (the 2nd largest) 2 to 1. Add paramilitary forced to that list and the Chinese have 7 times more manpower than the USA, and that is right now. Imagine what would happen if China would start conscripting people.

Maestro, Ground_Zero, now that we know that you're both not dead.. what would you say if I (and maybe Nemo) took WD's content and made another mod, but didn't call it WD and gave you appropriate credit in the readme.. would you be okay with that?
Last edited by Neuralize on 06 Jul 2006, 08:12, edited 1 time in total.
- BlackLiger
- Posts: 1371
- Joined: 05 Oct 2004, 21:58
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
- Charlemagne
- Posts: 174
- Joined: 18 Apr 2005, 17:59
I would rather have the mod placed a few years into the future and star the European Union (or maybe Federation?) as one of the playables, together with China and the USA.BlackLiger wrote:What I'd like to see is the UK introduced... Split NATO into 2 forces. UK/Europe and US. That way, you've got the forces reduced slightly, but given more actual combat forces...