
First compile the maps with "low" water so the trees and geo's are above water, then use SMFED to make the water deeper.
Moderator: Moderators
agree should be fixed, someone patch it. no features are being placed underwater.Das Bruce wrote:That should really be fixed as opposed to just worked around. Does the same thing happen with features?NOiZE wrote:also make sure the waterheight is way below your geo/tree spots, otherwise mapconv will not put there!