Proposal:A Day without Speedmetal. - Page 3

Proposal:A Day without Speedmetal.

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

Moderator: Moderators

User avatar
clericvash
Posts: 1394
Joined: 05 Oct 2004, 01:05

Post by clericvash »

I think it is stupid to even ask for such an idea in a free and open source game.
User avatar
Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Post by Caydr »

Let me explain on behalf of everyone who "hates speedmetal".... I think I can explain the reasons.

First, it requires no skill at all to play. This means that people can play it indefinitely and get good at playing that map and that map only. They have no clue how to play the actual game, and thus, when they get tired of the endless repetition, they stop playing altogether - it's too hard to play the game without infinite resources.

Second, those players who play speedmetal believe that the game should be balanced around their only experience with Spring - speedmetal. This leads modders, such as myself, to be forced to make compromises in the name of pleasing the greater majority. This sends balance on REAL maps off-kilter and has to be fixed eventually.

Third, it gives Spring a bad name. Spring is the laughingstock of many OTA players because our majority are not only newbies, but their only skill at a map that no serious player would ever touch.

Fourth, it gives new players the wrong impression of the game. If you search "free RTS" and spring happens to pop up, you say, wow, pretty graphics, based on a legendary game's mechanics, open-source to boot. Even has a built-in matchmaking system. Then they log in, to find that the only games open are Speedmetal. Oh, wow, I guess this must be the definitive map. They play it once, and beat a hasty retreat back to Starcraft.

Fifth, it is wasted painstaking work on the part of modders. We work hard to make the game fun for people playing on real maps, only to see our work go to waste. Why bother balancing anything? Why not just set everything at 10 metal, 10 energy, 10 buildtime. Instant krogoths? Sure, why not. What's the difference between that and speedmetal. (if anyone does the mentioned modification to AA, I'll blow my brains out and haunt you good for the rest of your days)

Sixth, it drives away serious players. You log in to TASClient and see only speedmetal games open, you might as well just try again in an hour. But you'll find the same thing then too, probably.

Someone compared Speedmetal to a sandbox mode, sort of like the famous Garry's Mod for HL2. There's a difference. I've never played it personally, but from what I've been told, Garry's mod for HL2 has the potential to create new scenarios for combat and fun and all that good stuff. Speedmetal? It kills skill; nay, it creates anti-skill. All you learn is how to click. It should be relabeled, "clicking tutor for the infirm".

I'm not trying to dictate what's "right" and "wrong" in the Spring community. I'm trying to protect it from a malignant element that has only negative effects. Speedmetal is not infinitely fun - at some point, doing the same thing over and over again gets old. And then, players have to either start from scratch on a game that is now a hundred times more difficult and requires use of the brain, or just go back to whatever they were playing before - ie, other lesser RTSs, or whatever.
User avatar
Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

While it will take more then a appalingly popular, horrible map, to drive me from Spring, I would love to see Speedmetal taken off for at least a single day.
User avatar
Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

it's too hard to play the game without infinite resources.
lolz
you mean with relatively abundant resources (20 M / mex ish, 40 E/ Wingen ish)
ALL spring mods have by definition infinite resources (so far!)
Second, those players who play speedmetal believe that the game should be balanced around their only experience with Spring - speedmetal. This leads modders, such as myself, to be forced to make compromises in the name of pleasing the greater majority. This sends balance on REAL maps off-kilter and has to be fixed eventually.
well if modders ignored the average noobs and beta tested changes... :P

Fifth, it is wasted painstaking work on the part of modders. We work hard to make the game fun for people playing on real maps, only to see our work go to waste. Why bother balancing anything? Why not just set everything at 10 metal, 10 energy, 10 buildtime. Instant krogoths? Sure, why not. What's the difference between that and speedmetal. (if anyone does the mentioned modification to AA, I'll blow my brains out and haunt you good for the rest of your days)
pokes him towards absolutely excessive AA, its like trying to wean coke users off the drugs using bicycle pumps and lots of ballons. SM is for (~90%) noobs and they wouldn't change it for the world.
Anyone who plays SM exclusively is a noob


I'm not trying to dictate what's "right" and "wrong" in the Spring community. I'm trying to protect it from a malignant element that has only negative effects. Speedmetal is not infinitely fun - at some point, doing the same thing over and over again gets old. And then, players have to either start from scratch on a game that is now a hundred times more difficult and requires use of the brain, or just go back to whatever they were playing before - ie, other lesser RTSs, or whatever.
SM is just a different way of playing, it still involves skill if good players play it, just COMPLETELY different from the average game thats all.
And the 'skill' doesn't scale to other maps

I'm not saying SM players are pros and im not defending the idiot who made it, but let the junkies have their fix. Or alternatively abuse your POWWWAAAA as s admin on FU and PURGE THE INFIDELS. I might if given teh powaz!
User avatar
Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Post by Caydr »

I haven't got the POWAAH, nobody wants poor old caydr as a mod. :cry:
User avatar
Molloy
Posts: 225
Joined: 05 Jan 2005, 22:05

Post by Molloy »

We need some sort of Map Of The Week thing. If there was some sort of reward for playing it.. you'll have to have some sort of positive incentive to play something other than Speedmetal. Trying to ban it or something won't work.

I don't think Speedmetal is THAT prevalent anyway. There are about 25 games in the lobby right now. 7 are Speedmetal (or varients), thats not THAT many.

I think the map will go out of vogue eventually. Look at Altored Divide. About half of the games a few months ago were 4vs4s on that map. Now it's not nearly as popular.

If you went on Mplayer in the late 90's nearly everybody played 10k 10k Metal Heck. And people got very good at it. I loved playing MH. But a few years later nobody was playing it.

I'd be interested to see people make some other Speed Metal varients. The one with water was a definite improvement. How about another with a wider ramp. You could wean the noobs off of it by introducing similar maps (with less defensive play).
User avatar
SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Molloy wrote:We need some sort of Map Of The Week thing. If there was some sort of reward for playing it.. you'll have to have some sort of positive incentive to play something other than Speedmetal. Trying to ban it or something won't work.

I don't think Speedmetal is THAT prevalent anyway. There are about 25 games in the lobby right now. 7 are Speedmetal (or varients), thats not THAT many.

I think the map will go out of vogue eventually. Look at Altored Divide. About half of the games a few months ago were 4vs4s on that map. Now it's not nearly as popular.

If you went on Mplayer in the late 90's nearly everybody played 10k 10k Metal Heck. And people got very good at it. I loved playing MH. But a few years later nobody was playing it.

I'd be interested to see people make some other Speed Metal varients. The one with water was a definite improvement. How about another with a wider ramp. You could wean the noobs off of it by introducing similar maps (with less defensive play).
Now THIS program I'd support. I don't see what we could offer really though :(
esteroth12
Posts: 501
Joined: 18 May 2006, 21:19

Post by esteroth12 »

meh... make a poll, and for 1 week anyone may offer a map for the next week. the next week, you have a poll. whichever map gts the most votes is MOTW. then, while voting, people may also offer maps to be voted on the week after that. when a map wins, it may not be MOTW for a month... confusing, i know... also, it wouldn't be enforced at all, except by players... (maybe its a "map of the day" thing, where you boycott other maps)
Theotherguy
Posts: 79
Joined: 11 Jul 2005, 02:01

Post by Theotherguy »

How about you cannot rank up after playing speedmetal, and playing it too much makes your rank go DOWN. Now that would deter people from playing it :lol:

In all seriousness though, the best solution is simply to start more servers with more varied maps. If you see a speedmetal game, don't join it, instead start your own server on a better map.
User avatar
LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Post by LordMatt »

Theotherguy wrote:How about you cannot rank up after playing speedmetal, and playing it too much makes your rank go DOWN. Now that would deter people from playing it :lol:
Excellent idea, that way it mirrors what happens to your skill.
User avatar
SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

No, we're not going to punish people for playing certain maps. I don't have a problem encouraging people to try new map/mods, but punishing people who do not is compleatly out of the question.
User avatar
clericvash
Posts: 1394
Joined: 05 Oct 2004, 01:05

Post by clericvash »

SwiftSpear wrote:
Molloy wrote:We need some sort of Map Of The Week thing. If there was some sort of reward for playing it.. you'll have to have some sort of positive incentive to play something other than Speedmetal. Trying to ban it or something won't work.

I don't think Speedmetal is THAT prevalent anyway. There are about 25 games in the lobby right now. 7 are Speedmetal (or varients), thats not THAT many.

I think the map will go out of vogue eventually. Look at Altored Divide. About half of the games a few months ago were 4vs4s on that map. Now it's not nearly as popular.

If you went on Mplayer in the late 90's nearly everybody played 10k 10k Metal Heck. And people got very good at it. I loved playing MH. But a few years later nobody was playing it.

I'd be interested to see people make some other Speed Metal varients. The one with water was a definite improvement. How about another with a wider ramp. You could wean the noobs off of it by introducing similar maps (with less defensive play).
Now THIS program I'd support. I don't see what we could offer really though :(
Yet again i am agreeing with Swift on this one, we seem to share the same thought Swift :)
+1 to what that guy said for sure.
User avatar
Fat Zombie
Posts: 61
Joined: 31 May 2006, 19:16

Post by Fat Zombie »

Hmmm.

I've never played Speedmetal. The closest i've come to it, I reckon, is that map, Metalheck. I quite enjoy it, despite it's small size. Although it doesn't have the same tactical depth as most maps, it can be quite fun to play in small doses. And of course, the small size means it's quite hard to defend stuff, but it also means it's easier to attack the enemy. (Although i've only ever played it with bots, because my internet connection can be quite tempermental at best)

Anyway, I do agree with the people that say that banning a certain map would be a bit harsh. Hey, if these people want to let their skills stagnate, let 'em. It won't prevent you having your own fun with your own servers.

I also like the idea of modifying speedmetal maps to require more strategy, ie. differing levels of metal, to produce fights for certain areas. Don't just ban it; then you'll get lots of angry Speedmetallers entering your servers, and acting childishly.

And finally, i'd like to say that I do prefer maps that require strategy. Unfortunately, I'm not that good at strategy; I prefer to use massed attacks and rushes, as I don't feel I can mentally handle multi-faceted attacks. :( (It's too hectic for me)
User avatar
Zenka
Posts: 1235
Joined: 05 Oct 2005, 15:29

Post by Zenka »

Metal Heck trades one aspect for an other. You won't have to seek metal patches, but the balance is more important then on other maps. But on other metal maps, recourses are so less of concern that it totally remove that aspect of the game.

Removing a map is indeed a hars move. Making a 'map of the day' could be a more subtle solution of getting newbies to play other maps.
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

The Map Of The Day idea needs to be put into practice immediately.

We could have it headline the top of the map list, be shown as Channel Message in #Main, and have an automated server hosting it.

No idea how effective it will be until we try!
User avatar
NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Yeah i would love map of the day...
User avatar
Pocus
Posts: 73
Joined: 14 Apr 2006, 09:40

Post by Pocus »

+1

Ppl have a tendency to play over and over the same maps. Ok, some are known to be good and fun to play (Altored Divide), and are such are becoming 'no-brainer' choice when you are undecided, but it starts nonetheless to be tiresome to always play on the 15-20 that most ppl want.
User avatar
NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Added "Map of the day: ArticPlainsV2'" to the #main Topic
User avatar
Ishach
Posts: 1670
Joined: 02 May 2006, 06:44

Post by Ishach »

Map of the day should be Mars...Every day...For ever.
hollowsoul
Posts: 665
Joined: 06 Jun 2006, 19:49

Post by hollowsoul »

U never get peep to agree on any sort of map limit.
Closest u could do is setup some sort of league / tourtainment with approved maps.
Locked

Return to “General Discussion”