linux .deb? - Page 10

linux .deb?

Discuss everything related to running Spring on your chosen distribution of Linux.

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fbo
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Joined: 27 May 2006, 20:42

Post by fbo »

Word wrote:Yah, the -h or --help was the first thing I tried but as keithjr said, no dice.
Sorry, I'm currently implementing a cmdline parser that understands -h . Hold your breath, I'll post a temporary link to a brand new spring-scripts-package here soon.

fbo
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AF
AI Developer
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Post by AF »

Yes, btu thats RC18, that file has RC20 in it.
hollowsoul
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Joined: 06 Jun 2006, 19:49

Post by hollowsoul »

last i check rc18 is on svn with some patch included on svn logs
havent had any luck gettin rc20 to compile under gentoo/linux atm
if u get to work care to pm what u did :P
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AF
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Post by AF »

Remove SunParser.h/cpp too
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fbo
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Post by fbo »

keithjr wrote:well, my attempt to re-install spring (since running clean workdir completely ruined it) failed as the deb package has some obscene hidden file somewhere that won't let me either remove nor re-install spring-basedata, complaining things can't be found even though it should be doing a fresh install. Nice.
I'm curious about the exact error message. Because without an error message I'm unable to trace down and remove bugs in the packaging.

Did I mention, that a regular user is unable to damage a debspring installation? You probably just did something to your home directory.
BTW: Did you check, if your harddisk was full?
So I'm so determined to keep this game I'm actually reinstalling linux right now. I'll let you guys know if there's something wrong with the newest version once I'm sure I'm REALLY doing a clean install. This is frustrating, as I moved away from windows to PREVENT crap like this.

See you on the flipside. Over and out.
fbo
HAARP
Posts: 182
Joined: 06 Apr 2006, 07:18

Post by HAARP »

Code: Select all

spring-setup
E: module 'tatextures_v062.sdz' (requested by Fleabowl10.sdz) is not available
E: module 'tatextures_v062.sdz' (requested by FleabowlNR10.sd7) is not available
Uhhh..Huh? Just installed the newest scripts, was working before.
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fbo
Posts: 75
Joined: 27 May 2006, 20:42

Post by fbo »

HAARP wrote:

Code: Select all

spring-setup
E: module 'tatextures_v062.sdz' (requested by Fleabowl10.sdz) is not available
E: module 'tatextures_v062.sdz' (requested by FleabowlNR10.sd7) is not available
Uhhh..Huh? Just installed the newest scripts, was working before.
Add this line as root to the file /usr/share/spring/modextinfo/spring-base:

Code: Select all

modalias=tatextures_v[0-9]+\.sdz:base
It will be permanently fixed bei either the next spring-scripts release or me updating the downloadable content metadata.

fbo
Word
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Joined: 12 Jun 2006, 09:59

Post by Word »

How can you connect to a lan game?
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fbo
Posts: 75
Joined: 27 May 2006, 20:42

Post by fbo »

Word wrote:How can you connect to a lan game?
There's no explicit LAN game setup in spring-scripts right now.

But you may setup a game using spring-setup onboth computers. Important: Choose gametype "menu".

After that type

Code: Select all

spring -- -s
on the first and

Code: Select all

spring -- -c
on the second computer.

fbo
Word
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Joined: 12 Jun 2006, 09:59

Post by Word »

Ah, forgot the -- and the menu portions thanks. :D
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clericvash
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Post by clericvash »

Okay here is a list of what i think debspring needs after you update your guide:

Options like the ones in the spring settings for windows (max particles, shadow map size, max sounds, grass detail)

I don't think we need a menu for lan games at the moment as AF's java lobby is looking hopefull.

But if the AF lobby does get released i should think you should include it somehow and integrate it with debspring?
HAARP
Posts: 182
Joined: 06 Apr 2006, 07:18

Post by HAARP »

Extra package for the lobby, dependant of Spring.

Move this to the new Linux forum :P
hollowsoul
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Joined: 06 Jun 2006, 19:49

Post by hollowsoul »

Personnaly i would say fbo to make a new thread in linux section & Get a sticky, and then since he is maintianing the packages.
He can keep updating the 1st post & thus make it easier to see instruction IMO
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fbo
Posts: 75
Joined: 27 May 2006, 20:42

Post by fbo »

I just submitted the first post to the new linux forum. I'm going to make future annoucements/answer questions/... there.

http://taspring.clan-sy.com/phpbb/viewt ... 6020#96020

Please make sure to visit the linux forum from time to time.

fbo
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AF
AI Developer
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Post by AF »

Maybe NTai wont work with linux because of the rotation changes? It could explain why NTai stopped workign for me when usign the latest svn build but works fine with 0.72b1
hollowsoul
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Joined: 06 Jun 2006, 19:49

Post by hollowsoul »

edit updated:-
I have used svn checkouts 1523 (8 days old atm) and latest svn & no luck.

And NTAI still didnt work right
Remember bot still builds lvl1 factory & metal extractors
And lots of lvl1 contructors & fails to get any unit definations
And fails on any attempt to read up unit data...... i even given u logs on it

As it is, linux peep are better of using latest svn & grabbing an old NTAI 7.5 source.

If u could find the fix to error i mentioned earlier in & tobi gave a example how to fix, then i be able to compile with debugging turned on & get u a backtrace aswell

personally note:- got to love tryin to get NTAI bot to work & havin to look @ forum posts on .deb when i running a different distro i.e gentoo
Last edited by hollowsoul on 04 Jul 2006, 18:19, edited 1 time in total.
User avatar
AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

Here's soemthignt ot ry.

See in CManufacturer::CBuild()?

The TCommand object at the end that issues the order, look to tc.PushFloat3();

and after it add tc.Push(0);

add somethign similar to FBuild();
hollowsoul
Posts: 665
Joined: 06 Jun 2006, 19:49

Post by hollowsoul »

will try it later... going out in abit & got no time to recompile.
But would nice to email code changes (ideas to me)
And that way can get to test them out & give u logs / feedback on it
Tobi
Spring Developer
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Joined: 01 Jun 2005, 11:36

Post by Tobi »

moved to linux
HAARP
Posts: 182
Joined: 06 Apr 2006, 07:18

Post by HAARP »

fbo, could you include a menu entry for the next version?
I've go an icon for you:

Image
goes into:
/usr/share/pixmaps/spring.png

At least on Debian/Ubuntu, this would be:
/usr/share/menu/spring

Code: Select all

?package(spring):needs="X11" \
	section="Games/Strategy" \
	hints="spring,rts" \
	command="/usr/bin/spring" \
	title="Spring" \
	longtitle="The TA Spring Project" \
	icon="/usr/share/pixmaps/spring.png"
Also, on Ubuntu, game binaries are normally put into /usr/games not /usr/bin.
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