What's this wiki map - Page 2

What's this wiki map

Discuss maps & map creation - from concept to execution to the ever elusive release.

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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

a giant W superimposed on every map, visible at all times? >=)
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Rayden
Posts: 377
Joined: 01 May 2005, 13:15

Post by Rayden »

Btw. do planes fly through the trees? :)
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Comp1337
Posts: 2434
Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

Das Bruce wrote:
NOiZE wrote:
Das Bruce wrote: No, distance cull would be better than an always render, no point rendering things behind you.
i agree, but now when the middle of the feature is gone, it won't show anymore.... a alwaysshow=1; tag would resolve that, and those few extra pollies won't be that bad probally (well for my secret plan that is).

And having that option to mapmakers is just kool!
That's just bad culling code.
Maybe, but its easier (Well, i guess) code.
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Don't worry aGorm, we will be waiting...FOR THE MAP!
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Min3mat wrote:a giant W superimposed on every map, visible at all times? >=)
We were thinking of imposing a large FU donation add in the top right corner of every map. That would be pretty cool, right?
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

lol, i might just add that to a map one day... DONATE HERE< GIVE <E YOUR MONEYS!!

On planes going into trees... yes in some cases they do, but the way i fudged the trees into kinda works does cut down the number of planes in trees... (IE each tree is filled with ground). However hopefully they will make pathing for planes better at some point so it can deal with such an arena better...

In saying that... In teh heat of battel are u gooona notic 1 or 2 planes going into a tree... I think not :-)

aGorm
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