Shield Damage..?
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Shield Damage..?
How do shields determine how much shield power they lose per hit, is this determined by the default dmg of the weapon?
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
I commonly use default damage as a way of telling how big I want an explosion visually, then use impulsefactor and specific damage to all armor types to describe how I actually want damage to be done.
For instance, flak guns without this tweak have a completely lame explosion and look nothing at all like flak.
For instance, flak guns without this tweak have a completely lame explosion and look nothing at all like flak.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Exactly what I was getting at. For example fang uses actual damage * 7 I believe for default damage to make the explosions look realistic (which BTW I kinda wish you would do that for AA caydr, it would make explody things in AA look really cool ;p).Caydr wrote:I commonly use default damage as a way of telling how big I want an explosion visually, then use impulsefactor and specific damage to all armor types to describe how I actually want damage to be done.
For instance, flak guns without this tweak have a completely lame explosion and look nothing at all like flak.
Default damage is not the correct designation for the shields. This needs to be fixed quickly.