With only ground-based AA? Maybe.Charlemagne wrote:I actually think air is too good. Arm flak resistant gunships are virtually unstoppable, if the player micros them a bit and takes out all enemy AA before he starts blasting other things.
If you have even a handful of fighters, especially L2 fighters, backing up ground AA? Heh, GG Gunships.
1) If you own half the map, losing < 1 screen of stuff to a surprise brawler raid before your fighters can get there and rip them to itty bitty pieces is no big loss. And once they're gone, you know to expect them, so you can build more fighters. Fighters are cheap and very effective even in groups of ~10.Drone_Fragger wrote:Also, Fighters aren't much use if you own half the map. By the time your fighters get to the gunships, They've killed everything there, and if the brawlers have fighters with them, You are stuffed anyway.
2) If the Brawlers have fighters with them, what the heck have you been doing? So now we have you owning half the map... And your enemy's had enough spare cash to get a Brawler swarm and an accompanying fighter swarm? Dude, learn about pressure sometime. Unless you're playing SimBase or doing some lame-ass tactic like a nuke/bertha/Krog-rush, your enemy should not have enough spare cash for that.
3) Scale defences to available resources. If you have more resources (say, half the map) you can afford more fighters (which are absurdly cheap) and can split them up into groups to cover your base more effectively. Tah-dah, problem solved.
Am I the only one that really wants to see a replay with Drone against a really good player so he can demonstrate all these overpowered units for us?
It's not bad but, as others have said, the L1 fighter is currently more cost-effective. The main advantage is the stealth.Pxtl wrote:So, how does the L2 fighter currently perform? I've never used (or even seen) it in game.