NTai XE10.1b
Moderators: hoijui, Moderators
- Lindir The Green
- Posts: 815
- Joined: 04 May 2005, 15:09
Mwha?!?!
Moth3r must have edited Wordpress specifically for sourceforge so I'll ahve to update it to the official version sorry.
The antistall algorithm will have to take into account planned constructions whereas atm it only takes into account ongoing cosntruction......
As for RC19 source, sorry about that as usual my efforts are thwarted by time. I'll try and get it to you before midnight
Moth3r must have edited Wordpress specifically for sourceforge so I'll ahve to update it to the official version sorry.
The antistall algorithm will have to take into account planned constructions whereas atm it only takes into account ongoing cosntruction......
As for RC19 source, sorry about that as usual my efforts are thwarted by time. I'll try and get it to you before midnight
I just thought I should let you know, an impending patch of mine adds "Fight" (id=16) to the available commands of mobile, air, and factory units, which breaks NTAI (the com fails to move, but will use his d-gun, unlike a truly dumb com).
It is not the fact that "Fight" exists, but the fact that it is an available command that breaks it.
It is not the fact that "Fight" exists, but the fact that it is an available command that breaks it.
- Lindir The Green
- Posts: 815
- Joined: 04 May 2005, 15:09
I really don't thinks so; the problem is new for RC19 and it just has to do with NTai ignoring either:AF wrote:The antistall algorithm will have to take into account planned constructions whereas atm it only takes into account ongoing cosntruction......
MaxStallTime
metalIncome
metalStored
Of possibly just a problem with the blocking of commands.
I set metalIncome=1, metalStored=1, and MaxStallTime=6. But the 1st thing NTai built was an advanced vehicle plant, which caused stall for about a minute.
Something is screwed up.
- Lindir The Green
- Posts: 815
- Joined: 04 May 2005, 15:09
- Lindir The Green
- Posts: 815
- Joined: 04 May 2005, 15:09
huh? wouldnt ti be better to prefix CMD_ to the define? CMD_FIGHT...
It shouldnt affect NTai, can i see the logs?
http://ntai.from-hell.net
Comments and page postign work again now, I also tied in a login/logout/register int eh top menu so people cn finalyl post in the forums.
there's also a pastebin if you wanna put logs in there....
PS:: The menu I'm talking about is the one at the very top, press the link and the menu will pull down
btw dgunning was disabled in RC17 as it had a bug and needs rewritting, are you sure you're using RC18 code?.
Sorry about not posting the source code last night, I had to fix darkstars somewhat
It shouldnt affect NTai, can i see the logs?
http://ntai.from-hell.net
Comments and page postign work again now, I also tied in a login/logout/register int eh top menu so people cn finalyl post in the forums.
there's also a pastebin if you wanna put logs in there....
PS:: The menu I'm talking about is the one at the very top, press the link and the menu will pull down
btw dgunning was disabled in RC17 as it had a bug and needs rewritting, are you sure you're using RC18 code?.
Sorry about not posting the source code last night, I had to fix darkstars somewhat
I fixed lindirs problem with antistall algorithms giving the go ahead for things it shouldnt have, and ti works better now. Although I ahve oen rot wo issues witht he buildtree currently in the installer.
AK's dotn do anythign they're nto beign picked up by any fo the classes in NTai, where they accidentally remvoed from the attackers/scouters tags?
NTai is now energy stallign more, this needs changing.
I'm gonan try and release RC20 soon enough, whcih will include proper ranged atatcks back in, and lindir, I'm making it look for plans too, so fi con a is due to build a adv kbot lab nearby and con b has a normal lvl 1 lined up narby to its planned position, it'll abandon and start the planned cosntruction of the adv kbotlab earlier while the original builder is still moving to the position.
I'll attempt to integrate plans into the antistall system too.
AK's dotn do anythign they're nto beign picked up by any fo the classes in NTai, where they accidentally remvoed from the attackers/scouters tags?
NTai is now energy stallign more, this needs changing.
I'm gonan try and release RC20 soon enough, whcih will include proper ranged atatcks back in, and lindir, I'm making it look for plans too, so fi con a is due to build a adv kbot lab nearby and con b has a normal lvl 1 lined up narby to its planned position, it'll abandon and start the planned cosntruction of the adv kbotlab earlier while the original builder is still moving to the position.
I'll attempt to integrate plans into the antistall system too.
- Lindir The Green
- Posts: 815
- Joined: 04 May 2005, 15:09
Excellent.AF wrote:I fixed lindirs problem with antistall algorithms giving the go ahead for things it shouldnt have, and ti works better now. Although I ahve oen rot wo issues witht he buildtree currently in the installer.
Yes, in the version in the installer I made a typo. Actually I think you made a typo. Someone made a typo.AK's dotn do anythign they're nto beign picked up by any fo the classes in NTai, where they accidentally remvoed from the attackers/scouters tags?
It's fixed in v0.8.0.1, and in v0.8.1, which I'll release tonight if I have access to a computer
Now that antistalling is working again, I'll twiddle with the values.NTai is now energy stallign more, this needs changing.
Cool! I don't think it is absolutely neccessary, but it will still improve NTai's performance.I'm gonan try and release RC20 soon enough, whcih will include proper ranged atatcks back in, and lindir, I'm making it look for plans too, so fi con a is due to build a adv kbot lab nearby and con b has a normal lvl 1 lined up narby to its planned position, it'll abandon and start the planned cosntruction of the adv kbotlab earlier while the original builder is still moving to the position.
I'll attempt to integrate plans into the antistall system too.
-
- Posts: 665
- Joined: 06 Jun 2006, 19:49
-
- Posts: 665
- Joined: 06 Jun 2006, 19:49
List of changes to source sofar is
Tobi's fixes for RC18
Removed SunParser.cpp/.h
Removed Potential.cpp/.h
error on compiling under gentoo/linux is http://pastebin.ca/76457
scons: *** ParentOfRoot instance has no attribute 'must_be_a_Dir' ????
did quick google might need to edit SConstruct will check it out later. Was using svn revision 1523 cause of ai problems with it. Might test it later but gtg atm
opps
Tobi's fixes for RC18
Removed SunParser.cpp/.h
Removed Potential.cpp/.h
error on compiling under gentoo/linux is http://pastebin.ca/76457
scons: *** ParentOfRoot instance has no attribute 'must_be_a_Dir' ????
did quick google might need to edit SConstruct will check it out later. Was using svn revision 1523 cause of ai problems with it. Might test it later but gtg atm
opps

Last edited by hollowsoul on 01 Jul 2006, 23:36, edited 1 time in total.