corpses and damages

corpses and damages

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

corpses and damages

Post by emmanuel »

i mod for ta and taspring for dead corpses feature
i like to see the battlefield blocked by dead and nuke this for cleaning
but...
for increase this i give to deadcorpse the same value than the life unit
work fine except for reclaim
exempl =a dragonteeth cost8metal damag 2000 =why?
i undersand the concept of composit armor but this requier lot of energy then the cost is high too
damag is always energy*metal and energy for building composit is lossing
so build a wall is normally a great cost
but reclaim 2000metal=damag with 10 builders with workertime=100; take more than 30secondes
can i increase workertime and increase buildtime ?
no because the buid nano amination (green raise) is not proportionnal to buildtime
maybe a new feature is requestted as a reclaim time ?
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